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#466892 05/06/13 01:05 PM
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Hello there, will there be gathering and crafting skills in this game, with some randomized effects ? Beside just "combining" stuff ?
Or just basic simple boring "click and get" feature ?


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Cromcrom #466894 05/06/13 01:58 PM
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The only crafting system mentioned so far is just dragging and dropping items onto each other. There might be more, but I wouldn't expect randomized effects to be a part of it.

Stabbey #466899 05/06/13 06:19 PM
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Ok thanks, that's what I fear. Hopefully, scripts will be able to create new game systems like this one hehe


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Cromcrom #466924 06/06/13 01:00 PM
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Is this the same system that's going to be used for alchemy? The simplicity is pretty awesome.

Jenga #466925 06/06/13 01:06 PM
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Most likely, yeah (it was so in Divine Divinity). I think all crafting/item combination is simply drag and drop.


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Rod Lightning #466927 06/06/13 01:14 PM
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We at least know a health potion can be combined with an apple to make a cure potion (poison antidote), so the rest of the alchemy system may be similar.

Raze #466934 06/06/13 06:00 PM
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Why would they bother with anything else, do you want a mmo system with recipies and a forge, and your character doing some hand movement? That makes no sense and its pointless.


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You never know, there could be a recipe/forge/NPC/etc required for special or quest related potions. I agree there is no point in that for the majority of the alchemy system, though.

Raze #466939 06/06/13 08:49 PM
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In that case I think it'll be like their previous games, bring the components to the NPC who will then create the desired item in order to progress with the quest/obtain your reward

Cromcrom #507866 04/07/14 06:39 AM
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Crafting or blacksmithing is pointless considering the point investment right now, IMO. The few things to make are not better than random loot found and will gimp a character in combat if you waste points and talents on this. It really feels annoying and tacked on, but it did so from the beginning.

rattle #507871 04/07/14 06:47 AM
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Originally Posted by rattle
Crafting or blacksmithing is pointless considering the point investment right now, IMO. The few things to make are not better than random loot found and will gimp a character in combat if you waste points and talents on this. It really feels annoying and tacked on, but it did so from the beginning.


It does, however, seem like you can take the random loot you find and improve the stats on it via crafting. At least that's been my experience so far, which is helping it to pay off more (and countering the sting of the "this item I found is better than the stuff I can craft" problem).

Edit: OMG, this post is a year old. Darn it, Rattle! :P I was like "Why does Crom's post seem so less jaded than normal?".

Cromcrom #507896 04/07/14 07:19 AM
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But since you guys already Necrod it ^^
Craft is really really strong. You can even improve the Legendaries you find with some extra Resistances.
And you dont gimp yourself. Just find some + Crafting or + Blacksmithing Equipment.
You can easily invest 1 or 3 Points into Crafting and get +3/+4 per Equipmemnt -> 5 and thats what you need for maximum Power.

Darkraign #507903 04/07/14 07:31 AM
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Originally Posted by Darkraign
But since you guys already Necrod it ^^
Craft is really really strong. You can even improve the Legendaries you find with some extra Resistances.
And you dont gimp yourself. Just find some + Crafting or + Blacksmithing Equipment.
You can easily invest 1 or 3 Points into Crafting and get +3/+4 per Equipmemnt -> 5 and thats what you need for maximum Power.


Invest 1 or 3 points, but not 2. Never 2. Heh. smile

Just thought that was an odd number selection. smile

Cromcrom #507905 04/07/14 07:35 AM
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Well bringing it to 1 Cost 1 Point.
Bringing it 2 Cost 2 Points.
1 = 1
1+2 = 3 laugh

Cromcrom #507909 04/07/14 07:38 AM
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Blacksmithing is great for improving equipment you find, crafting is great for making utility stuff like special arrows and lockpicks and whatnot.
Maybe the person was posting about it during the early access stage when it wasn't as fleshed out as it is right now, personally I think this is one of the better crafting systems in gaming.

Darkraign #508314 04/07/14 03:36 PM
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Originally Posted by Darkraign
Well bringing it to 1 Cost 1 Point.
Bringing it 2 Cost 2 Points.
1 = 1
1+2 = 3 laugh


You are right! I completely read your comment wrong. Apologies! eek

Cromcrom #508369 04/07/14 04:13 PM
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Crafting is actually pretty broken. I didn't take a single point of damage (well almost) in the final boss fight, on hard difficulty, because I had well over max resistances.

Plus with all of the +1 crafting equipment you can find, tons of bracers and belts seem to have it. +1 from the pragmatic perk. Thats 3 skill points invested, which is nothing.

Rubies give +20% all elemental resists, and you can enchant most armour pieces with essences if you have no rubies.




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