Stabbey and I were discussing (yet again) what features and changes would make the game more enjoyable.
My idea was, in order to make multiplayer campaign more interesting, why not include the generals too?
Perhaps if you were to choose one general in the lobby, the same way we choose our dragon. During the game these generals would then earn exp for leading battles and gain exp. They would then have a skilltree which would let you specialize your strategy, adding more depth to the multiplayer campaign.
While this point in the update
'- research during combat is only possible in skirmish games now'
Is extremely important for the feeling of choices and consequences, I think adding the generals would make it even more interesting.
The generals could be a classless system, basically the same way the dragons are right now, but specialized as they gain exp.
Or be a class system.