Hi everybody,
We're still hard at work on finalizing Dragon Commander and here is the result of today's efforts. The leaderboards are now functional but to be in them, you need to actually play a ladder game against another player
It doesn't automatically refresh yet (i.e. you need to click on the buttons show top and show my position) but that'll be fixed tomorrow. The leaderboards are still in testing and will be cleared once the game launches, but we'll do something special for those who participate during the beta. More on that tomorrow.
- Default resolution should be better detected now
- Fixed problems where game hang at the next dragon loadout screen when a player left during a previous RTS game
- Turn message and timer will no longer overlap
- Added more modifiable keys to the game, more hints and two more input examples during loadingscreens
- Fixed issue where cards were draggable in the card selection window
- Fixed saving of transports in the strategy phase
- Added ELO rating system to leaderboards
- Added more tooltips in the combat UI
- Fixed some animation irregularities for dragons in multiplayer
- Tweaked auto-resolve formulas
- Added "passive" description to passive skills in dragon loadout
- Changed rules when weapon ranges were shown a bit. Also works for boats and air units now
- Added tooltip to better explain the support mechanic
- UI's on strategy map will close when optional game timer expires
- Fixed some stability problems during RTS gameplay
- Fix for desync during strategy phase
- Added dematerialize effect on dragon death
- Terrain texture quality will scale with texture settings now, to give low-end systems some breathing space
- Added Connect To IP option in the lobby
- Bloodsplashes are only shown for local player now
- Several stability and performance enhancements
Have fun!