Merry Christmas and a happy new year to all of you at Larian Studios who have been working so hard on getting this far on D:OS!!
Swen: The game is in an impressive state for being early alpha, and what an unpolished gem it is! Kudos to you and your drive to making this dream come true. I think the balancing issues vis-ŕ-vis classes, combat, encounter difficulty/frequency, will be pretty central for you in order for you to make D:OS to become a challenging and multifaceted RPG system on top of being a fantastic legacy to games like Ultima VI/VII, where you are almost placed in a living, breathing fantasy setting and are able to use most objects and begin to unravel all the secrets and stories and weird connections. Personally, I'd vouch for you making it a pretty hard game, at least X-Com Unknown hard (that is still pretty easy, but it can't be a walk in the park, like Kingdoms of Amalur). I know you can make it, and we will be there for you every step on the way!