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#476746 19/12/13 10:18 PM
Joined: Dec 2013
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Hi there !

You can post your bug reports here for update 1.0.45 ! It will be clearer for the devs this way =)

I will try to make a list of already found bugs, so you won't have to repost them :


  • Character customization only works for Armour
  • In character creation, you cannot remove the skill point from Lockpicking if you are a Ranger, from Single-Handed and Two-Handed if you are a Warrior, from Telekinesis and Willpower if you are a Wizard (game does not display "inherited from...")
  • In battle, only the character dealing the killing strike gets XP.
    (Temporary fix : If both characters are really close, they both get XP)
  • One of the sheeps goes "Moo".
  • Loading a savegame will sometimes cause items to disappear.
  • Damage stat stuck at 1-2 and Blocking stat stuck at 0% when out of combat (works fine in combat)
  • Guards Bibius and Junius become invisible if you choose to not kill them
  • Double clicking container will sometimes make them move instead of opening
  • Tornado trajectory unpredictable
  • Tornado will hurt the caster
  • Earthquake casted on caster, not on mouse
  • Partner will sometimes walk on his own
  • Wilbur sells Inn Key for 1 Gold
  • At x57 y139, the "Hidden Hatch Key" name is displayed if pressing Alt
  • "Gold" will not be displayed if pressing Alt
  • Breakable door at x423 y129, does not lead anywhere
  • When talking to NPCs with unsheated weapons, they will say the player to sheat their weapon. If the player answers they will not, nothing happens. Then they will not ask players if they want to be escorted. If the player goes past them, they will attack the characters.
  • Splitting Arrow skill does not collide most of the time
  • You can walk through a wall of this house : http://imgur.com/a/GJyEV
  • Fog of war comes back after a reload or changing region
  • Lore rings turn into +1 armor ring
  • Necklaces act like rings
  • Crab Matriarch's AI acts weird when teleported
  • There's a house out west with a bomber, fighter and mage. My mage spent the first turn teleporting the fighter away from the bomber, but that didn't leave her enough AP to escape the blast herself, and because she only had 5 HP, she died. The fighter finished off the skeleton fighter, but the mage charmed him. That was interesting, because now BOTH the controllable characters were down, so the game automatically resurrected Scarlett and Charmed!Rod charged her to engage her in battle. I found that kinda hilarious, but it's clearly odd behaviour. I had little choice but to nuke him with Winterbreath, which made him drop ALL his inventory (which was a lot of stuff to pick up by hand afterwards, let me tell you).
  • In a battle, music from an exploration track started playing at the same time as the battle music.
  • if the player you're controlling dies in a fight, the battle music stops and you get the "battle over" sound effect, even though your other party member is still in combat.
  • Fight at X:151, Y:287 - the burial mound. The game thought there were two extra black cultists in the fight which weren't on the map. I got a couple black screen flickers, which I believe happened because the game was switching to those non-existent characters for a second when their turn came up, then realizing they weren't actually there.
  • Invisible legionaire spotted in their encampment
  • When the Air Elemental's duration expires, her model is left behind on the field.
  • Fight at x284, y313 : one of the undead boar does not engage fight when the player comes from the southeast
  • Axe acting like bow : http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=476848#Post476848
  • -People no longer care if you steal stuff
  • Loading save taken while NPCs at harbour are putting out the fire, NPCs stand there instead of trying to put it out (quest not broken)
  • Loading save taken when fire is put out at harbour, NPCs will just stand around the boat
  • Damage in window is not changed when drawing/sheathing bow
  • I have had problems after making a choice while talking to NPCs, Mendius (outside King's Crab Tavern) and Evelyn (inside Therylon's Clinic) but could not reproduce. It switches to Roderick and chat closes, switching back to Scarlett continues the chat. Scarlett was in F1 position.
  • Sometimes the circle at the position you tell character to move to does not appear or is not fully visible when you click far away from characters
  • If you open Jake's Coffin and the dog is dead, the game acts as if the dog is not dead
  • In the cemetery, you can punch people through the tombstones
  • Eglandaer's Key appears in his trade list for 1 gold
  • Character weight does not update when you drop, pick up items
  • Sometimes clicking up/down buttons in windows jumps bar way too far
  • Gold does not seem to stack properly, you end up with multiple piles. You can split gold but not stack it
  • When you load a game, second character does not follow unless you switch to them
  • When you drop a scroll, the scroll spell does not disappear from the spell-bar
  • Sheathing/drawing animation can be cancelled by moving quickly but game still registers the sheathing/drawing
  • Man Of Iron ability appears to give poison resistance, description says physical resistance
  • When characters ask you to sheath, can still choose normal chat options and talk to many animals as if you have Pet Pal talent
  • Scroll bars not placed properly or seem invisible in trade windows
  • Can access containers (book shelves) of Evelyn's House from outside of the house
  • New completed quests not automatically being filtered
  • Not being able to scroll down if your cursor is near the skill bar
  • While trying to attack Esmerelda's chest in the Inn, it bounced out the room and eventually out through the back wall and into the street.
  • after talking and trading with the spellbook seller in the market, when I returned to him later neither character was able to enter into either conversation or trade with him.
  • Killing the other Player Character gets the killer XP.
  • In the marketplace, Roderick slipped on some ice (from a battle long ago when I killed some citizens - not sure why the ice remained in the first place). While he was down Scarlett walked into the mayor's house. Roderick appeared so I switched to him to talk to the cat. I noticed Scarlett was missing and when I switched to her, suddenly both of them were back near the ice where Roderick slipped on.
  • Cannot spend points on a lvl 10 stat
    (Temporary fix : reload)
  • When the crab matriarch summons a new crab, it does not necessarily also joins the fight if the distance between the crab matriarch and the both characters is too large
  • Sometimes a legionnaire would try to attack an orc which has been killed by my character in the previous turn.
  • If a summon, like a Fire Elemental lands the killing blow to end combat (and maybe still has AP left over), you remain in control over it when real-time resumes. This is not a problem, except that you can tell it can pick up items, and it will do so, and when the summon duration ends, the elemental dies, and the items vanish back into the ether
  • Elementals can get XP in combat but will not level up
  • I had moved the "Healing" skill to one place on the bar, and I later tried to drag a Summon Earth Elemental Scroll to another place on the bar, and the icon for dragging it showed the Healing icon.
  • Leading automatically switches back to Roderick, even if he is et as the second player.
  • Opening a chest in Eglandear's inn room while he is here will make him attack player, without warning. If player flees, then come back, Eglandear will instantly attack them.
  • If you kill Eglandear in his room before he tells you about his plan, the quest log will diplay that you killed him so he could not harm anybody, and you should tell Victoria she's safe (even if you did not know that he wanted to kill her). When you talk to Victoria, you cannot tell her about Eglandear.
  • Going to Homestead the first time (the normal way) while having old savegames, Zixzax will automatically skip the explanation part of his dialogue when in the Homestead, replacing it by the "You are still here ?" dialogue, then going to the observatory.
  • If your characters argue between themselves during a dialogue, only the first one can say "Ok, we'll do it your way"


Game Breakers :
  • Loading a savegame will sometimes cause the game to crash.
  • Crash during the battle with the three crabs in Black Cove
  • Crash when crafting
  • Attacking a charmed Cultist at Evelyn's lab will stuck the game in the combat, even if all ennemies are killed
  • Crash when mooving items back and forth between the two characters' inventory
  • If you save while the orc boat is landing and load the save, the orc boat is stuck, no orcs spawn, the single orc fighting the guards dies, there is no combat and Arhu does not comes out of the town gate
  • When you combine two items, if compound gets placed in inventory and you already have one and they stack on one slot, the game crashes
  • If both players are killed with one single spell (friendly-fire), characters does not resurect and the game is stuck
  • The game crahes if you sneak and then save and then reload
  • If player have old save games, player will be able to teleport to homestead from the begining of a new game. If they do so, Zixzax AI will display quest's text in the wrong order and will not go to the observatory. The game seems to not allow the player to use the observatory's teleporter to come back in Cyseal as long as Zixzax is not here. So the player is blocked in the homestead.

Last edited by Almarane; 22/12/13 09:38 AM.
Joined: Jul 2013
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Thanks smile. Reposting:

(minor?) Character Creation

Armour / gloves / boots can be customized in character creation

It seems to me that customization only works for armour.

Joined: Apr 2013
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One new bug it seems to me with the new build is the character selected at the start of the fight gets xp and the other character doesn't.

Joined: Apr 2013
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Not sure if it's a typo but I have a sheep in game that goes *moo*.


I'm also known as Tovarah.
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The game now seems to crash for me every time I try and load a saved game. Yes, they're all from this version.


Originally Posted by arkand
One new bug it seems to me with the new build is the character selected at the start of the fight gets xp and the other character doesn't.


At the moment, XP is messed up, and I think XP is only shared if both party members are in a VERY close proximity to each other - so it shares fine with two warriors, but too far apart and only the one who gets the kill gets the XP. It's something that will be corrected later.

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In my game Damage display is stuck at 1-2 regardless of weapon and my Blocking % is stuck at zero with any shield equipped.

I also experience disappearing items on loading a saved game.

Overall 1.0.45 seems like a good baby step forward.

Joined: Dec 2013
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First, I'd like to thank Larian Studios. Loving the game so far.

Second, there are some minor spoilers here... so far warning has been given.

The game is now far more prone to crashes. I never had a crash until todays update... since the update I have submitted numerous files after crashing to desktop. Yes, of course I started a New Game after today's update.



What appears to crash the game?

-Loading a saved game at times. I've deleted several which may have been corrupt. There was a Quick Save and two Saves from the menu screen. Since deleting those I have not had the issue again.

-Crash to desktop inside the cave known as the Black Cove. During combat with a group of three crabs which pop out of the ground (an ambush) the game crashes to desktop. I've duplicated this four or five times submitting a file all but the last time. On a side note this happens no matter which fork in the path you take (left or right).

-Crash to desktop while trying to create a second meal using a single fish at a campfire/cooking fire. From what I have gathered it appears to be the item/inventory that is causing the crash. If I create a meal and then put it in the other player characters inventory the crash doesn't happen. But if my inventory already has a meal in it the game crashes to desktop.

-Crash to desktop/game freezes while talking to Desdemona concerning Samson when you reach the end of the dialog and she suggest that we go speak with him. Duplicated and it appears to be the script which teleports you to the lighthouse may be broken. As soon as you click on the last dialog option which ends the conversation the bug happens.



Other bugs noticed while playing the game.

-When using a pumpkin to make a meal at a campfire the pumpkin vanishes and no meal appears in the inventory.

-When your inventory reaches a limit the game continues to allow you to pick up items but those items are not accessible/do not show in the inventory screen unless you are trading. And unfortunately you can't trade them because the trade window is also bugged and won't allow you to click on them.



Merry Christmas to all!

Last edited by ParanoidJack; 20/12/13 09:32 PM.
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Guards Bibius and Junius become invisible (except for their weapons and shields) if you choose not to kill them and leave their original spot. They actually shift in between invisible and visible.

When double clicking containers sometimes it thinks you are moving them instead and will toss the object and the objects contents will appear.


I pledged and all I got was this lousy awesome game!
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I also experienced the invisible guards if you let them escort you to the town.

Do the Tornado and Earthquake spells work correctly? Tornado seems unpredictable and always injures the character who casts it or his companion next to him. When casting earthquake it doesn't matter where I click, the spell gets cast centered on the caster.

In Evelyn's lab, in the first encounter with the cultists, I charmed one and killed the rest to end the battle. Then I attacked the charmed cultist who was following me. Fight started but even after killing the guy, the game never ended the combat even though no enemies were around. In the end I had to reload the game.

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I experienced multiple crashes when crafting. will not craft untill new patch now frown

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First post edited

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Same as Stabbey: I crash whenever I try to load a save, except in my case it is not sometimes but systematically.

And I also saw Bibius and Junius become invisible except for their weapons, like Von_Rotten.

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I found a clipping bug in the town: there's an abandoned house where you can walk through one of the walls. You don't even have to use teleport to enter.

Here are a few pictures about it: http://imgur.com/a/GJyEV

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While the map itself is lost on every reload, the custom markers I placed on it persist even when starting a new game. Kind of handy, but probably not intentional smile

Edit: This only seems to happen when old savegames are present. I noticed that conversation options were messed up too (Arhu was willing to discuss the murder at the town gate instead of his study), so I deleted all old saves and started another new game. The markers are gone now.

Last edited by Nimue_de; 20/12/13 01:13 PM.
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Yeah i noticed that in the abadoned house but its was there from the beginning.

I teleported myself into the house and couldnt believe that my mage just walked through the window while the ranger had to take damage. laugh

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Agree with earlier post this build is a bit more unstable, crashing now quite frequently.
At least the steam bug reporting is now working for me correctly.

Noticed increased crashes while:
- Crafting still seems to be an issue and crashes almost everytime
- Moving items back and forth between inventory of the 2 main chars


Also having item issues quite frequently now:
- all my Lore rings turned into +1 armor rings. Necklaces seem to think they are rings too
- When the spaces in your inventory are full and you try to pick something up they vanish. No message nothing. After that items of the same type you pick up vanish even if you do have space (happened with animal hide for example)

Balancing:
- While nerfing the Elementals was absolutely the right thing to do, I think they are slightly under powered now. I've got 10 points in water, and 7 points in Summoning and I'm assuming I cap my elemental at the same level as me. It does 1-2 damage and is dead after 1 solid hit from a level 5 creature (I'm lvl 5 as well)
- Fireball is still OP'd and make fights pretty easy for the most part. Would suggest here to not have it deal 100% damage in the entire 4m radius but degrading damage from eppicenter.




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WoOS - https://weresheep.net/doku.php
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New from 1.0.47:

  • I teleported the Crab Matriarch a bit to the side. It survived the fall, but the next turn, it seemed to attack the wall, and then it died. Huh?
  • There's a house out west with a bomber, fighter and mage. My mage spent the first turn teleporting the fighter away from the bomber, but that didn't leave her enough AP to escape the blast herself, and because she only had 5 HP, she died. The fighter finished off the skeleton fighter, but the mage charmed him. That was interesting, because now BOTH the controllable characters were down, so the game automatically resurrected Scarlett and Charmed!Rod charged her to engage her in battle. I found that kinda hilarious, but it's clearly odd behaviour. I had little choice but to nuke him with Winterbreath, which made him drop ALL his inventory (which was a lot of stuff to pick up by hand afterwards, let me tell you).
  • In a battle, music from an exploration track started playing at the same time as the battle music.
  • Which reminds me: this is not a new bug, but if the player you're controlling dies in a fight, the battle music stops and you get the "battle over" sound effect, even though your other party member is still in combat.
  • Fight at X:151, Y:287 - the burial mound. The game thought there were two extra black cultists in the fight which weren't on the map. I got a couple black screen flickers, which I believe happened because the game was switching to those non-existent characters for a second when their turn came up, then realizing they weren't actually there.
  • I saw an invisible leigonairre wakling through their encampment. It was a floating sword above a shadow.
  • When the Air Elemental's duration expires, her model is left behind on the field.
  • There was a great big fight at (X:284, Y:313), but I approached from the southeast, and one undead boar to the west didn't engage with the rest of the group, I guess it was too far? Something to tweak somehow.


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After loading up a save that I use for my livestream I found that my warrior's axe was replaced with a Composite Falcon Bow, really nice for my ranger but the image is still that of an axe, so running around with an axe-bow is pretty awesome. Also found a pan that has the tool tip image of an Orcish club, all this found during a stream.
[Linked Image]

[Linked Image]

[Linked Image]


Had an issue starting the game today and had to validate a bunch of files and it had reset certain quests and items as well. Kind of nice as I wanted different outcomes but still messes with the continuity.

Joined: Jun 2012
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(I will try not to include other people's bugs)
(Some software such as DXtory can cause crashes)


v1.0.47.0 Bug list


High:
-If you save while the orc boat is landing and load the save, the orc boat is stuck, no orcs spawn, the single orc fighting the guards dies, there is no combat and Arhu does not comes out of the town gate
-When you combine two items, if compound gets placed in inventory and you already have one and they stack on one slot, the game crashes

Low:
-People no longer care if you steal stuff
-Loading save taken while NPCs at harbour are putting out the fire, NPCs stand there instead of trying to put it out (quest not broken)
-Loading save taken when fire is put out at harbour, NPCs will just stand around the boat
-Damage in window is not changed when drawing/sheathing bow
-I have had problems after making a choice while talking to NPCs, Mendius (outside King's Crab Tavern) and Evelyn (inside Therylon's Clinic) but could not reproduce. It switches to Roderick and chat closes, switching back to Scarlett continues the chat. Scarlett was in F1 position.
-Sometimes the circle at the position you tell character to move to does not appear or is not fully visible when you click far away from characters

(Added)
-If you open Jake's Coffin and the dog is dead, the game acts as if the dog is not dead
-In the cemetery, you can punch people through the tombstones
-Eglandaer's Key appears in his trade list for 1 gold

Review of v1.0.45.0 Bug list
-When you load a save, all the fog returns
-Character weight does not update when you drop, pick up items
-Sometimes clicking up/down buttons in windows jumps bar way too far
-Gold does not seem to stack properly, you end up with multiple piles. You can split gold but not stack it
-When you load a game, second character does not follow unless you switch to them
-When you drop a scroll, the scroll spell does not disappear from the spell-bar
-Sheathing/drawing animation can be cancelled by moving quickly but game still registers the sheathing/drawing
-Man Of Iron ability appears to give poison resistance, description says physical resistance
-When characters ask you to sheath, can still choose normal chat options and talk to many animals as if you have Pet Pal talent
-Scroll bars not placed properly or seem invisible in trade windows
-You can walk through this window in Cyseal (209,129)
-Can access containers (book shelves) of Evelyn's House from outside of the house


Last edited by theNILE; 21/12/13 02:42 PM.
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I found a Slashing axe at the lighthouse with 51-108 !!! dmg strengh 10 needed but for a lv 3 character thats not bad (sadly that was my 2 mages test).

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