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Eli #552755 11/09/14 07:39 AM
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any comment from the developers? Will Dual wielding be added?

I think that's a really good idea and it would bring more strategic depth smile

Eli #554625 15/09/14 09:55 PM
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No dual-wielding in the new patch/DLC.

Disappoint. frown

Eli #554655 16/09/14 03:27 AM
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I was updating my source difficulty mod and saw that there were two brand new Abilities right beside the Bow, Crossbow, TwoHanded, SingleHanded, and Shield abilities.

The two new abilities are called Wand and Dual Wielding.

Brazuca #554688 16/09/14 07:00 AM
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Originally Posted by Brazuca
I was updating my source difficulty mod and saw that there were two brand new Abilities right beside the Bow, Crossbow, TwoHanded, SingleHanded, and Shield abilities.

The two new abilities are called Wand and Dual Wielding.


?? What?
where is Wand and Dual Wielding?

What do i have to do to learn Wand and Dual Wielding?

Last edited by john carmack; 16/09/14 08:15 AM.
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They are not implemented yet, just mentioned in the game files.

Eli #554700 16/09/14 08:00 AM
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ahh... ok
So, it looks like another new Patch or DLC in October or November?

Brazuca #554844 16/09/14 09:57 PM
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Originally Posted by Brazuca


The two new abilities are called Wand and Dual Wielding.


Marvelous, can't wait!

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Originally Posted by john carmack
ahh... ok
So, it looks like another new Patch or DLC in October or November?


Of 2015. oops

Jito463 #555051 18/09/14 09:44 AM
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Originally Posted by Jito463
Originally Posted by john carmack
ahh... ok
So, it looks like another new Patch or DLC in October or November?


Of 2015. oops


jawdrop ouch

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Originally Posted by john carmack
Originally Posted by Jito463
Originally Posted by john carmack
ahh... ok
So, it looks like another new Patch or DLC in October or November?


Of 2015. oops


jawdrop ouch


Nonono.. it cannot be. Pls, Larian. thankyou

Eli #556565 07/10/14 07:55 AM
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any news? Will it be added in 2014?

i would love DUAL WIELDING smile smile smile

Last edited by john carmack; 07/10/14 07:56 AM.
Eli #556809 11/10/14 02:04 AM
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I m fresh in this game and I too regret the absence of dual wielding.

Already for one thing , I have nothing to put on my second hand when playing a backstabbing char. SO one slot is just out. Ive even considered putting a stupid outdated shield with few str erequirement but that doesn't satisfy me. I already have the look n feel of a soldier when playing my 'paladin' char and I would like my rogue to look like 'le ninja of death' as stated by the very rude and obv not very smart kriss in previous posts.

Same can be said about unarmed.So yeah more fighting style is good for game diversity , makes you want to start the game over and over trying different chars. Better longevity better product with not so much effort.

Lots of ppl went with their idea of 'how that might work' , I'm not much for the -hit or -ap, instead I would suggest to get an increase in str/dex requierement. One had to be very precise to fight with two light weapons or incredibly strong to fight with two 'heavier' one. So you could dual wield with weapons that have lower requierement. So you would need 8 or 10 dex to dual wield with two req-6-dex weapons.

Eli #556931 13/10/14 11:27 AM
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two handed weapons is the way to go, make it like diablo [url=http://www.iwantcheats.com/cheats-hacks-aimbot/] 3 [/url]

Last edited by palaadin; 13/10/14 11:30 AM. Reason: forgot posting icon
Eli #556952 13/10/14 06:44 PM
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Great news.

Hopefully it will be available for only some combinations of weapons, instead of just everything, which would make it better and more balanced.

Hiver #556984 14/10/14 07:29 AM
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Originally Posted by Hiver
Great news.

Hopefully it will be available for only some combinations of weapons, instead of just everything, which would make it better and more balanced.


And hopefully it will be available soon (in 2014) together with a new difficultly level wink

As for the when, so far they have released a big update once every month:
15 Jul
21 Aug
15 Sep
So let's hope for one in the next one or two weeks!

Last edited by john carmack; 14/10/14 07:29 AM.
Eli #562623 06/02/15 06:28 PM
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I really don't get it. Why is everyone so hyped about dualwielding? It basically is already in the game. Using dagger+shield you only attack once. Using dagger and nothing else let's you attack two times. The only thing they could change would be to make a second dagger in offhand do the exact same - attack two times. But we already get that from having just one dagger.

Though you could change that one dagger attacks twice and make it attack one time only with a bit higher damage and make 2 daggers do the double attack. (though that would make daggers a must have 2 thing which sucks when you are unlucky and can only find 1 good dagger. Dual-wielding would nerf scoundrels)

Last edited by Everfades; 06/02/15 06:30 PM.
Eli #562631 06/02/15 09:12 PM
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Gamers have been indoctrinated that it looks dumb when someone has an empty hand. It just feels like one is "wasting a slot."

They're probably going to keep it as a double attack with one dagger or one attack with each dagger. They'll have to balance it so the stat boost doesn't make dual wielding the obvious choice, probably by increasing your miss chance or giving you a slight damage penalty.

Dual wielding doesn't necessarily have to be about daggers either. Someone could want to dual wield two axes. That's going to be even harder to balance, however. Probably each strike would do 40-45% the damage of normal, so you'd deal 80-90% of normal damage, but you have a higher chance to apply statuses and you get more stats. Larian might just stick with daggers, though, since those already have a double attack anyway.

Eli #562648 07/02/15 09:55 AM
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Haha I actually completely forgot about the statboosts as I play with my mod which completely disables any skill or ability boosts from armor and weapons. And things like critmultiplier already only apply to the weapon you attack with. Tried that by modding a shield to have x2 crit damage and it didn't do anything when attacking with my sword.

Maybe just add offhanddaggers which don't have alot of statboosts and increase dodge chance. Like in reality. (parry dagger, noone would use a normal dagger in the offhand in combat)

Eli #562772 09/02/15 09:42 AM
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I would like to see dual wielding included. I was mildly disappointed when it wasn't in D:OS.

Eli #564012 09/03/15 10:25 PM
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Any news on this?

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