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  • Minor healing potions dont stack in Jahans inventory.
  • The carpet at the house in x:50, y:130 requires some very particular placement about where youre allowed to move it.
  • The tombstone lid in the basement of said house is even more picky about where you are allowed to set it down.
  • You repeatedly get exploration experience from the basement of the x:50, y:130 house.
  • Snorri: If you offer to fight him, you get the victory dialogue immediately afterward. Without the fight actually happening.
  • Nearing the lighthouse, Rod and Scarlett give the usual dialogue the father we go, the more bodies we find and then Madora and Jahan repeat it. Also, this place also has the repeated exploration experience bug.



Originally Posted by SteamUser

Bug - Content

Priority - Low

Crates now seem to have a much lower % chance of containing items; the majority are empty. Could just be luck. 9/10 empty so far.


Funny, in v102, I complained about mostly empty containers/crates, but in v114 I've noticed an increased drop rate from containers, not a decreased one.


Quote

Bug - Content

Priority - Low

Docks area just west of the burning boat now has a rope blocking access to the crates - you can port them, but only at a weird angle. i.e. you can't port them over the rope, but you can port them inside the area, and smash them.


I suspect those are a bonus for Telekinesis users, although I have not tried that out myself yet.


Quote

Bug - Content

Priority - Low

Muddy boots vanished! Could be a content change, but they're not by the fishing boat to the east area of the docks.


Possibly a deliberate change. They were considered quest items (and unsellable), but I don't remember an associated quest.



Quote

Bug - Content

Priority - Low

Getting the two bridge guards (J&B) to escort you results in them dematerialising when the orcs + cultist spawn. They simply vanish, and on speaking to Arnu, the journal isn't updated (nor do you get XP).


Are you sure that they vanished? When they reach a certain point, and see the orc on the beach below, they're scripted to say essentially "screw that" and run back to the bridge. They never follow you to the beach fight.

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Originally Posted by SteamUser

Bug - Content

Priority - Low

Docks area just west of the burning boat now has a rope blocking access to the crates - you can port them, but only at a weird angle. i.e. you can't port them over the rope, but you can port them inside the area, and smash them.


If you are referring to the two crates and a barrel, you can teleport them over the rope. I did this as you can't peek in them like you could before.

As for lower loot rates, they have been down quite a bit since it went early access. I feel I had WAY more stuff prior to that build and it has gotten better, but still low. I'm just tired of every fourth or fifth barrel giving me a barrel lid. I know they are used to make shields but serious I don't need 20. Well ok I do since I sell them, but I'd rather see other things.

EDIT:
Originally Posted by Stabbey
Minor healing potions dont stack in Jahans inventory.

They stacked fine here. He had one so I sent him two from Madora and they stacked to 3.
Just tested having him loot one and it stacked.

EDIT AGAIN: Running to and from the lighthouse grants Exploration XP. Got it going in, leaving to talk to guards, again when I followed them back and again upon leaving.

Last edited by lokitrixter; 01/02/14 02:53 AM.
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New Bugs on 1.0.114:

- You can walkthrough giant shells on the start of the map
- Can't lift the boxes, barrows or open them on the docks where they are behind the ropes
- When trading with Elsmeralda the items doesn't show the full price properly, it will constantly go up by a few coins when trying to exchange
- The items still have random stats such as an plate armour has 8 armour and another one with 12 armour with the same description.
- The Scimitar sword doesn't require any skills which was required to get 3 one-handed skill. (Over Powered)
- The 2-handed sword (better version) now requires 10 strength to wield it should also acquire increasing the skills for the 2-handed sword.
- The constant exploration xp bug in Elsmeralda house, where you and your characters gain XP multiple of times by walking out and in. (This applies to the secret hide out and the room of the trap door).
- The two new recruits cant sit on benches ( Just read through the bugs section and it may seems only in some benches, the one I was outside of Elsmeralda House.

Serious bug: (Must be fixed soon)

- The door to the mess, chicken mission constant bug where my characters keep repeadily talking to each other increasing the compasionate manner by 1 over and over. This is also if your chose the heartless way, even if the chicken is dead they are still constantly talking to each other about the chicken.

Old bugs that still hasn't been fixed:

- The character still can overlay with the giant stone door.
- The pole on the captain ship on the docks, your character can still climb on it
- The Inventory system set still not working
(I havent go further yet to check some older bugs)

Will check some more later as I only headed to Elsmeralda house as that constant exploration XP bug is one of the major bugs on the game, right now. Now the biggest major bug is with the chicken mission!

Hope this helps a bit!



-Tex

Last edited by Texoru; 01/02/14 03:34 AM.
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Originally Posted by Texoru
Can't lift the boxes, barrows or open them on the docks where they are behind the ropes

You should be able to either teleport the crates over the rope or teleport someone across the rope to loot them. I was able to do both. Didn't try using telekinesis to move them however.

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Originally Posted by lokitrixter
Originally Posted by Texoru
Can't lift the boxes, barrows or open them on the docks where they are behind the ropes

You should be able to either teleport the crates over the rope or teleport someone across the rope to loot them. I was able to do both. Didn't try using telekinesis to move them however.


Yes just realised when reading the bugs thread, thanks.

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Was able to buy this from Arhu using an exploit of putting something into sell window and then dragging this on top of it.
[Linked Image]


EDIT 1: Stardust Herb + Mortar and Pestle = Stardust (According to Mortar Madness Book) It displays as Pixie Dust. But to get Pixie Dust you are supposed to mix Stardust and Bone Dust, which works.

EDIT 2: Moving the pots in Roberts' place only moves the pot but the plants continue to float where the pot used to be.

Last edited by lokitrixter; 01/02/14 04:47 AM.
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Tomato awfully looks like apple. Or is it the contrary.
Great update Larian, it fixed many many issues, making the game much more enjoyable. Keep up the good work hehe


Un chemin de 1000 lieues commence par un premier pas.

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Entered in a fight with Madora on my side (North Cyseal - First Woods)
Some zombie goats, one undead archer and an undead mage. I should have died with the last arrow but resurrected automatically and died with the next arrow, ten times. Finally, the archer missed me.
Then, the character could damage ennemies but ennemies acted like they hit me but didn't do damages.

Sorry for my poor English, I could explain it in French if you prefer.


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Originally Posted by Texoru
N- When trading with Elsmeralda the items doesn't show the full price properly, it will constantly go up by a few coins when trying to exchange


If I am interpreting this correctly I think you may have had the same problem I did when trading with Arhu. He kept saying my offer was insulting even though the values on both sides of the trading screen were evenly matched and his attitude was completely neutral. The price going up is actually due to the NPC's attitude slowly dropping. Something is wrong here, I am pretty sure NPCs are supposed to automatically accept your proposal if you give them as much as or more than what they're asking for.

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The game crashes during the fight with Evelyn and her escort in her lair. Usualy when my character is about to hit a target. Also savegames made during the fight can not be loaded and crash the game.
EDIT: It also crashes when fighing Orcs at the very north part of the map at the beach. Few turns are fine, then when my character (usualy a melee one) is about to hit the enemy, the game crashes.

Last edited by Chapon; 02/02/14 08:30 AM.
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Hi, here are some bugs (and sorry for my english):

-Mage robes are invisible, you only see the underwear of the character who wear them.
-Scarlett has some difficulties to wear hat and helmet cause of his haircut.
-Seem that you can have some exploration xp reward twice.
-NPC will keep saying that an offer is insulting if you try to buy some items from them.

Last edited by Snakeox; 01/02/14 01:22 PM.
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I've just picked up Evelyn's pouch which should contain the key to her house and I cant seem to open it and my lockpicking skill isn't high enough so I'm effectively stuck.

edit: I managed to open it only after putting it in a skill slot. The game should allow to open it from the inventory or just not pick up the bag in the first place.

Last edited by rez368; 01/02/14 01:53 PM.
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Originally Posted by Doublefreud *
Entered in a fight with Madora on my side (North Cyseal - First Woods)
Some zombie goats, one undead archer and an undead mage. I should have died with the last arrow but resurrected automatically and died with the next arrow, ten times. Finally, the archer missed me.
Then, the character could damage ennemies but ennemies acted like they hit me but didn't do damages.

Sorry for my poor English, I could explain it in French if you prefer.

I had the same issue in a fight, but with my only two base chars. Scarlett rezzed a lot of time Under undead archer fire, and then she became unkillable. Maube she became unkillable when I entered another fight, while the first one was not over yet.


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- Arhu can appear both in human and cat form at the same time in his quarters. Not Game-Breaking.

- Tactical retreat enables players to jump through walls and get to otherwise unreachable areas (i.e. Evelyn's house, we managed to solve Jake's murder without going through any of the regular steps by abusing Tactical Retreat). Game-Breaking.

- Reputation malus is not applied properly. We murdered half of the Legionnaires in Cyseal, including Aureus and only recieved a -3 on our reputation for killing the first guards. Not Game-Breaking.

- Succeeding a resistance roll when getting hit with an elemental ability when you are already affected by one results in cleansing the character from negative states. Not Game-Breaking.

- Some elemental damage skills do not trigger the Talking statues even if they should apply the correct elemental effects. Not Game Breaking.

- Dietmar challenges players to a fight when met but never actually triggers the fight sequence. Not Game Breaking.

- Various texture ground holes in Evelyn's hideout resulting in the character falling into a void zone. Not Game-Breaking, but fairly annoying.

- Unconsistencies with auto-rez DURING combat. We could have been able to kill Arhu using the bug, since he always killed Jahan and Jahan would resurrect automatically right afterwards. Potentially Game-Breaking.

- Arhu has behavior issues in combat and will force end turn every turn after using blitz bolt. Potentially Game-Breaking.

- Companions do not seem to trigger most of the special places exploration markers, but still get the group XP for it, resulting in infinite XP loops in various places, including those already mentioned as well as others (Lighthouse, Broken Way Gate, Arhu's failed experiment cave, Talking Statues). More detailed information should be posted by my co-op partner later on. Extremely Game-Breaking.

[Edited: added bugs]

Last edited by Maali; 01/02/14 02:31 PM.
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Originally Posted by Maali
- Arhu can appear both in human and cat form in his quarters. Not Game-Breaking.


I assume you mean at the same time?


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Originally Posted by Stabbey
Originally Posted by Maali
- Arhu can appear both in human and cat form in his quarters. Not Game-Breaking.


I assume you mean at the same time?



Yes indeed. Edited post and added some other issues.

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I moved some furniture around in the healer's house (Theolryn, something like that), and he called the guards on me. My characters couldn't move, but the guards initiated the conversation that landed me in jail. I made the deal with devil to get out of jail, and then proceeded to the mess hall where I tried to take a tomb. The chef saw me and called the guards, and I was frozen again. But this time, when the guards ran in, they did not initiate a conversation. So, we were all just left standing there. I couldn't move or click on anything or anyone. Had to re-load the game.

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[Note - deleted save directory, so no possibility of prior "contamination"]

Bug - Content

Priority - Low

Dagger + branch = spear; still doesn't consume the dagger. Possible to craft multiple spears all worth a lot for trading.

~

Bug - Mechanics

Priority - High

Getting Councilman Cecil to go up the stairs, no trigger of conversation when following him, making the NPC unresponsive (and quests unfulfillable). Charlene becomes unresponsive (speech bubble is present).

Possible cause - no idea, did get caught stealing by Charlene once before she went back upstairs. Entered, went up stairs, recruited Jahan, went downstairs. Spoke to Cecil, chose option 3, "show library" before any other options, then entered back room & trigger XP reward (+loot), which triggered twice, triggered Charlene thief response one time (she then went back upstairs). Charlene is recoverable by speaking to her with Jahan ("minion!" response), however Cecil remains stuck in limbo. Doesn't respond to theft (Victoria does); not fixed by reloading.

Possible cause - Charlene post-theft auto-dialogue went back upstairs. Broke trigger? (A la rats?)

-Restart required.

Last edited by SteamUser; 01/02/14 04:00 PM.
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Okay, I more or less finished the Alpha with the current build. Additional observations:

- As mentioned, nothing happens if you ask Arhu to tell you about himself.
- If you initiate conversation with Scarlett as Roderick or vice versa, the other character will sometimes be selected after the dialogue ends.
- The game crashed as I was fighting two dogs outside of Cyseal. My party also randomly exited and re-entered combat during this fight.
- Roderick had 251/208 Vitality at one point, not sure if this should be possible.
- In the fight with the skeletons and the mage in the ruins immediately north-northwest of Cyseal, one of the skeleton archers shot the poison barrel next to him on his first turn even though we were approaching from the opposite direction. A poor tactic, as several skeletons were poisoned by this and we were unscathed.
- If you Phoenix Dive to inaccessible locations, the enemies near the location will receive damage, but you will still be standing in the same spot.
- It is a bit hard to use melee attacks on enemies stuck in ice crystals, some sort of auto-targeting option would be useful.
- In the cave with the Sparkmaster, you can hear the sound of water splashing as you walk through it, even though there is no water in sight.
- Fear is a bit overpowered in the sense that it lasts quite some time, and undead creatures should probably be immune to it.
- All Watcher statues are healed by fire and I'm not sure why. It makes sense for the fire statue, but why is it also the case for the other ones?
- The fleeing chest says 'hihihihi' at one point, I don't think this is commonly used as an onomatopoeia in English.
- The Waypoint Shrine at the northern beach doesn't seem to work.
- Evelyn's Lair: the conversation with the first group of Black Cultists gets triggered as the fight is already going on. It also led to a glitch once; Jahan was walking up the stairs (during combat, as said) when the dialogue with the cultists was triggered, and he kept walking during the conversation until he somehow ended up on what I assume to be a different level of the map:

[Linked Image]

As you can see from the combat bar at the top, he also triggered combat with the second group of cultists on his way to the different dimension. He was stuck when his turn came up and I had to reload.
- You can still only equip one ring at a time even though there are two slots available.
- There is a Black Cultist called 'Citizen', I'm assuming this is a mistake.
- I would say that 'Smelly Panty', 'Smelly Scarf' etc. implies that the suspects have poor personal hygiene. This is funny but probably not the intention. Perhaps something like Evelyn's Scarf would be better.
- Every companion triggers the flavor comments separately. For example, all four of them will exclaim 'those footsteps are enormous'. I think this is related to the infinite XP bug, it seems that individual characters trigger certain events separately and sometimes repeatedly.
- One of the flavor comments in the Black Cove reads 'carefull, dead orc'. That should be 'careful'.
- The description of Sidewinder is somewhat misleading since as far as I can tell it completely negates the flanking penalty and does not merely decrease it.
- During the skeleton/orc fight in the Black Cove, my sound effects disappeared for no apparent reason.
- If you move your cursor over the knocked down icon next to the character portait, the text reads 'Character is knocked down on his backside' even when said character is female.
- I might be missing something, but the Indestructible ability doesn't show up in the list of modifiers for your Armor Rating.
- Finally, major bug when I exited the Black Cove. I ended up in the Character Creation room with the fireplace, where I could walk around freely in and outside of the half-finished building. The map also had a sped-up day/night cycle (looks good). I am assuming this is not meant for our eyes. I only managed to get out of there by slipping a Teleporter Pyramid to Jahan/Madora, who had correctly re-entered the overworld map.

Last edited by Bittereinder; 01/02/14 06:09 PM.
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I had the Snorri thing happen in a previous build. I wasn't really reading what was said but on a later play through I saw it said that we challenged him to an arm wrestling contest and lost. Then we had to fight. Does your quest say the same or is it possible to win the arm wrestling and negate having to fight?

I think the "Smelly" tag is meant as a HINT on what to do with the items.

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