We originally thought that we'd manage to release an update last week, but I'm afraid we've done so much changes that we'll only be able to release it this week. But it is coming!
In the new update you can expect improved AI, the inclusion of repair, identify & and lockpicking, a new loading system which lays the groundwork for much improved loading times, a much needed (detailed) preview system showing you where projectiles will go, more sound & music and a ton of bug fixes & balancing changes.
In addition, 18 status states have been added as well a number of new death types. Some of the game rules have also been modified to take into account the feedback we've been receiving, and you'll also notice that we included quite a few of your suggestions in various areas of the game.
We also improved performance on low end systems, added a lot of polish and a lot of detail has been added to the world.
This should also be the last update in which the eastern part of Cyseal is locked, so expect that to unlock soon, though it won't be in this update.
Apologies for the delay but we're making massive progress on the game, not only in the areas that you've been playing, but also in the areas that come after that.
if you're not afraid of a few spoilers, you can get a preview of what that looks like in one of the following videos:IGN Gamespot Rock Paper Shotgun
Our target is to release the new update latest by this friday, sooner if possible.