Larian Banner
Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
Next update #483648
03/03/14 05:21 PM
03/03/14 05:21 PM
Joined: Dec 2006
Posts: 749
Lar_q Offline OP

old hand
Lar_q  Offline OP

old hand

Joined: Dec 2006
Posts: 749
Hi all,

We originally thought that we'd manage to release an update last week, but I'm afraid we've done so much changes that we'll only be able to release it this week. But it is coming!

In the new update you can expect improved AI, the inclusion of repair, identify & and lockpicking, a new loading system which lays the groundwork for much improved loading times, a much needed (detailed) preview system showing you where projectiles will go, more sound & music and a ton of bug fixes & balancing changes.

In addition, 18 status states have been added as well a number of new death types. Some of the game rules have also been modified to take into account the feedback we've been receiving, and you'll also notice that we included quite a few of your suggestions in various areas of the game.

We also improved performance on low end systems, added a lot of polish and a lot of detail has been added to the world.

This should also be the last update in which the eastern part of Cyseal is locked, so expect that to unlock soon, though it won't be in this update.

Apologies for the delay but we're making massive progress on the game, not only in the areas that you've been playing, but also in the areas that come after that.

if you're not afraid of a few spoilers, you can get a preview of what that looks like in one of the following videos:

IGN

Gamespot

Rock Paper Shotgun

Our target is to release the new update latest by this friday, sooner if possible.

Re: Next update [Re: Lar_q] #483650
03/03/14 05:29 PM
03/03/14 05:29 PM
Joined: Dec 2010
Posts: 117
Leuven, Flanders
B
Bittereinder Offline

member
Bittereinder  Offline

member
B

Joined: Dec 2010
Posts: 117
Leuven, Flanders
Thank you for keeping us posted, it sounds like another huge improvement.

Expect another huge nitpicky bug list from me. wink

Re: Next update [Re: Bittereinder] #483652
03/03/14 05:45 PM
03/03/14 05:45 PM
Joined: May 2010
Posts: 292
Russia,Khabarovsk
James 540 Offline
enthusiast
James 540  Offline
enthusiast

Joined: May 2010
Posts: 292
Russia,Khabarovsk
I am glad you`re still alive, Swen it`s good to see you again,thank you for the post!

Last edited by James 540; 03/03/14 05:45 PM.

Experience is a hard master but a good teacher-Proverb of RPG player (c)
Re: Next update [Re: James 540] #483653
03/03/14 05:47 PM
03/03/14 05:47 PM
Joined: Jun 2013
Posts: 655
Cromcrom Offline
addict
Cromcrom  Offline
addict

Joined: Jun 2013
Posts: 655
Sounds good. Any editor news ?


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Re: Next update [Re: Cromcrom] #483654
03/03/14 06:05 PM
03/03/14 06:05 PM
Joined: May 2010
Posts: 292
Russia,Khabarovsk
James 540 Offline
enthusiast
James 540  Offline
enthusiast

Joined: May 2010
Posts: 292
Russia,Khabarovsk
No news for editor as far as I know...


Experience is a hard master but a good teacher-Proverb of RPG player (c)
Re: Next update [Re: James 540] #483657
03/03/14 06:39 PM
03/03/14 06:39 PM
Joined: Dec 2006
Posts: 749
Lar_q Offline OP

old hand
Lar_q  Offline OP

old hand

Joined: Dec 2006
Posts: 749
The editor is in principle ready to go but the best people who can support it & offer insights are the devs that are using it every day and as long as they're not finished with their tasks, it doesn't make sense to release it, especially since we also still have a truckload of work on the documentation of the thing.

Re: Next update [Re: Lar_q] #483659
03/03/14 06:46 PM
03/03/14 06:46 PM
Joined: Feb 2014
Posts: 187
California
R
RtM Offline
member
RtM  Offline
member
R

Joined: Feb 2014
Posts: 187
California
party

Re: Next update [Re: RtM] #483660
03/03/14 07:15 PM
03/03/14 07:15 PM
Joined: Jun 2012
Posts: 24
Portland, OR
Rusty_TL Offline
stranger
Rusty_TL  Offline
stranger

Joined: Jun 2012
Posts: 24
Portland, OR
Hurray! Huzzah! I look forward to the lockpicking, even though I tend to just burn the doors down.

Re: Next update [Re: Rusty_TL] #483661
03/03/14 07:49 PM
03/03/14 07:49 PM
Joined: Jun 2013
Posts: 655
Cromcrom Offline
addict
Cromcrom  Offline
addict

Joined: Jun 2013
Posts: 655
Thanks for taking time to give some news.


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Re: Next update [Re: Cromcrom] #483666
03/03/14 09:28 PM
03/03/14 09:28 PM
Joined: Apr 2013
Posts: 132
gbnf Offline
member
gbnf  Offline
member

Joined: Apr 2013
Posts: 132
Anyone else having issues with the first 2 links Lar_q provided? I get a 404 error for IGN & a Beat the pros sweepstakes for Gamespot.

Re: Next update [Re: gbnf] #483667
03/03/14 09:42 PM
03/03/14 09:42 PM
Joined: Jan 2014
Posts: 154
Australia
Texoru Offline

member
Texoru  Offline

member

Joined: Jan 2014
Posts: 154
Australia
Thanks Swen!, can't wait to try it out soon and give another feedback!

Re: Next update [Re: gbnf] #483668
03/03/14 10:22 PM
03/03/14 10:22 PM
Joined: Mar 2003
Posts: 27,921
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 27,921
Canada

Try the links again; there was just an extra line break after the URL.

Re: Next update [Re: gbnf] #483669
03/03/14 10:22 PM
03/03/14 10:22 PM
Joined: Feb 2014
Posts: 13
Denmark
Chubby Offline
stranger
Chubby  Offline
stranger

Joined: Feb 2014
Posts: 13
Denmark
Originally Posted By: gbnf
Anyone else having issues with the first 2 links Lar_q provided? I get a 404 error for IGN & a Beat the pros sweepstakes for Gamespot.


Here you go:

IGN

Gamespot

Edit: Ninja'ed by Raze. :]

Last edited by Chubby; 03/03/14 10:23 PM.

Today's pig is tomorrow's bacon.
Re: Next update [Re: Chubby] #483672
04/03/14 04:23 AM
04/03/14 04:23 AM
Joined: Feb 2014
Posts: 187
California
R
RtM Offline
member
RtM  Offline
member
R

Joined: Feb 2014
Posts: 187
California
Wow wow wow. This is looking GREAT! The depth looks amazing and I can see multiple play-through's happening.

Re: Next update [Re: RtM] #483677
04/03/14 08:21 AM
04/03/14 08:21 AM
Joined: Jan 2014
Posts: 72
X
xardas22 Offline
journeyman
xardas22  Offline
journeyman
X

Joined: Jan 2014
Posts: 72
I'm looking forward playing through the same content again and i'm dead serious. smile The game gets better every update!

Last edited by xardas22; 04/03/14 08:23 AM.
Re: Next update [Re: xardas22] #483680
04/03/14 01:30 PM
04/03/14 01:30 PM
Joined: May 2013
Posts: 20
rainy nights Offline
stranger
rainy nights  Offline
stranger

Joined: May 2013
Posts: 20
Oh no.. Now I will play it again!! :3

I cannot keep myself away from spoilers, so much love for this game.

Re: Next update [Re: rainy nights] #483687
04/03/14 04:32 PM
04/03/14 04:32 PM
Joined: Dec 2013
Posts: 872
Windemere Offline

old hand
Windemere  Offline

old hand

Joined: Dec 2013
Posts: 872
Sounds terrific, and thanks for your continued involvement in the community! It's really encouraging to see how responsive Larian is to the feedback. thankyou


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods
Re: Next update [Re: Windemere] #483689
04/03/14 04:35 PM
04/03/14 04:35 PM
Joined: Dec 2013
Posts: 60
Nimue_de Offline

journeyman
Nimue_de  Offline

journeyman

Joined: Dec 2013
Posts: 60
Yay, thanks for the news! And thanks for the update about the editor - as a tech writer, I appreciate you realising the importance of documentation wink

Re: Next update [Re: Nimue_de] #483690
04/03/14 04:39 PM
04/03/14 04:39 PM
Joined: Dec 2013
Posts: 872
Windemere Offline

old hand
Windemere  Offline

old hand

Joined: Dec 2013
Posts: 872
Originally Posted By: Nimue_de
Yay, thanks for the news! And thanks for the update about the editor - as a tech writer, I appreciate you realising the importance of documentation wink


In that case, they can release the toolset to you and me. I'll happily play around with it sans documentation, feed you what I learn, and you can give them a head start on it!

The community is here for you, Larian! horsey


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods
Re: Next update [Re: Windemere] #483700
04/03/14 11:50 PM
04/03/14 11:50 PM
Joined: Dec 2012
Posts: 58
N
Nightblaze1 Offline

journeyman
Nightblaze1  Offline

journeyman
N

Joined: Dec 2012
Posts: 58
A small issue, but one that is important nonetheless, I hope you guys will be including an hours played tracker eventually into the game; before release.

Page 1 of 2 1 2

Powered by UBB.threads™ PHP Forum Software 7.6.2