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#92640 30/07/03 06:14 PM
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Survivors and assassins should wear black leather or black cloth.
I like your Mage armor idea. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

#92641 30/07/03 07:17 PM
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Here a idea for the Dragon Helm on Druid Armor, ofcourse this jpeg cannot be compared wiht the original what i made using photoshop.

http://keikunanimes.weblogger.terra.com.br/

I don't know but i lost the first what i made, and was more nice.

This page have some pics, the big ones are from me.
If you have low connection i think you'll have to wait a time for the load.


Who's gonna show you how to fly!
#92642 31/07/03 01:46 AM
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pretty nice, shyon.

regarding survivor/rogue class armour, although we won't see any class in RRR(i'm sure of this), nobody's stopping us from dreaming now, right?

anyway, for survivor, armour shouldn't be of normal defense rating. let me rephrase that; armour for survivor should have different kind of defense, not the ones for absorbing considerable damage. rather it should enhance evading skills of survivor & with shadow effect. shadow effect here means if the survivor is engaged in combat in dark areas, he/she will have higher evade ratings & most melee/ranged hits will miss. plus, shadow effect renders the survivor better defense ratings by making him/her ethereal(constantly shifting between dimensions) which can be pulsating vulnerability.

with that, survivor/rogue can be a lot more sneaky.



......a gift from LaFille......
#92643 31/07/03 03:32 AM
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pretty nice, shyon.

regarding survivor/rogue class armour, although we won't see any class in RRR(i'm sure of this), nobody's stopping us from dreaming now, right?

anyway, for survivor, armour shouldn't be of normal defense rating. let me rephrase that; armour for survivor should have different kind of defense, not the ones for absorbing considerable damage. rather it should enhance evading skills of survivor & with shadow effect. shadow effect here means if the survivor is engaged in combat in dark areas, he/she will have higher evade ratings & most melee/ranged hits will miss. plus, shadow effect renders the survivor better defense ratings by making him/her ethereal(constantly shifting between dimensions) which can be pulsating vulnerability.

with that, survivor/rogue can be a lot more sneaky.

Yes, that's what I thought. Add dexterity or something.

Nice dragon! I am sure I couldn't paint like that in photoshop.

#92644 31/07/03 08:22 PM
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Isn't finished, i just made the lines with Pen tool.(Head Dragon)

I think i'll do a better animated version in flash, when is ready i'll show it here.

For the lightning dragon(most harder) i used a ruined mouse on my work computer and the Brush tool, i designed it in something about 4 hours.

Last edited by Shyon; 31/07/03 08:41 PM.

Who's gonna show you how to fly!
#92645 01/08/03 12:20 AM
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Never used the pen tool, actually. What is it for?

#92646 01/08/03 01:53 PM
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Pen tool, is a little hard to use correctly but with pratice you can obtain more precision in your designs. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Flexible lines.


Who's gonna show you how to fly!
#92647 01/08/03 02:55 PM
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Thanks mate [Linked Image]

#92648 02/08/03 12:44 AM
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Hi Myrthos:

Thanks for the links and all that follow it. First one had 5 add ons and second was only 3.



God grant me the serenity to accept the things I cannot change, courage to change the things I can and the wisdom to hide the bodies of those I had to kill, because they pissed me off.
#92649 03/08/03 03:02 PM
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How about collecting things to make your own special armor? Say add a build skill or blaksmithing skill or something like that? That would be cool since the game is so interactive anyway...


Step away from your senses! Your senses blind you!
Gaming In The Divine

#92650 03/08/03 04:19 PM
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*imagines the player boiling leather*

[italian accent] MMMM!!!! That's some gooOd-tasting leather armor!

#92651 03/08/03 04:45 PM
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Thats exactly what I mean! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


Step away from your senses! Your senses blind you!
Gaming In The Divine

#92652 08/08/03 12:04 PM
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I get the feeling things are getting way to complicated ...

The logic behind armor is that: Good armor is made of a strong kind of metal, but this kind of metal is heavier too ... so that's the reason why good (metal) armor should have a strenght requirement.

But what about an intelligence requirement? People who want to concentrate on magick will probably put points in intelligence ... So maybe there could be a simple cloth tunic ... but with a special kind of spiritual armor on it. It doesn't weigh much because it's made of cloth, (so no strenght requirement) but a warrior with a head of wood will never figure out that this is a special kind of tunic so he can't wear it (an intelligence requirement).

You could even go further (but maybe not good for gameplay). In <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> there were special pieces of armor with special bonusses like strenght + 2 or with a certain skill bonus. I guess just identifying such an item is not enough to use it, you need some intelligence too. So maybe only chracters with a certain intelligence can use such pieces of special (enchanted?) armor. That way a magick character can still have some benefit from investing in strenght ...

Just some ideas ...

#92653 11/08/03 12:01 AM
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That would make sense. You need the magical intuition (Intelligence) to tap into the armour's inate powers. Good thinking!

#92654 11/08/03 09:14 AM
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Thank you <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />, I hope maybe a Larian catches a glimp of this, it would mean another chance in the entire CRPG scene <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />, it hasn't been done before ...

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