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Stabbey Offline OP
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http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=491564&gonew=1#UNREAD

Originally Posted by "Lynn"
• Replaced “repair” with “blacksmithing” and charm/intimidate/reason abilities by “charisma”



That seems like a pretty big change, and I have to wonder what that means.

My guess is that it'll still let you pick Charm/Intimidate/Reason dialogue options, and it'll use your Charisma score and it'll tie in the Trait system to modify that - so if you pick charming options in dialogue a lot, you'll improve the trait that boosts Charm.

But maybe to make that work properly they may need a trio of Trait axes:
  • Charm - Intimidate
  • Charm - Reason
  • Intimidate - Reason


All of those might start out at 0 and can go to something like +100 or -100.

With your modifiers in place from the traits, it may then take those into account with the situational bonuses. Charisma would still probably have to be the main modifier.

However, I think the Trait system is still waiting for code, so it may not be in this update. We'll have to see.

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Hmmm... from the changelog:

Originally Posted by "Lar_q"
-Added charisma XP


That must have something to do with it.

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In 8min i will be able to check it out ingame laugh , but yea this seems like a big change. I hope this is not one of their decisions to cut some stuff out

Last edited by Fanest; 25/04/14 01:13 PM.
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It's going to be interesting, don't quite understand the reasoning, but will reserve judgement till I see it in action ingame.
Which hopefully wont be too long (damn real life :))


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