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For no apparent reason, earlier when quicksaving, I got a "Save to levelcache failed, please report this" error. I was able to load it just fine, so at first I thought nothing was wrong. It was only when I returned to town that I saw the consequences. The shroud, most of the containers, and all enemies had reset as if I'd never killed them.

I don't know what caused the bug.

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I Don't know if this bug is already been reported but at the king's tomb, at the starter beach, you can put a vase(the one close to the tomb) on a pillar, unable to move it anymore but still able to loot it if you click on it(the party will move close to it).
[Linked Image]

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Originally Posted by Hiver
Those three guys i save cannot be seen anywhere later on.


If you give the lighthouse cowards credit there, one of them gets a job guarding the Legion treasure chamber. The three Sparkmanster guys then disappear without a trace when they leave the cave.

If you *don't* give the lighthouse guards credit, they run to the lighthouse to see for themselves, run back out and then disappear completely. If you then save the three guys from the Sparkmaster, one of *them* gets the job guarding the treasure chamber.

A quest that ends up giving you a friend on guard gives you a prompt to check up on them.

I expect that if you screw up / screw over both sets of guards, the generic unfriendly legionnaire remains as the treasure chamber guard. I somehow can't see Blossius or Livia getting the job...

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Oh, right. Thanks for that info. I usually let them take the credit and so get the pass back home.
I wouldnt call them cowardly either. More like... exhibiting quick tactical thinking on their feet.
There was nothing they could have done - anyway.


BUGS:


Any sort of cloud spell or special arrow effect seems to completely prevent me from aiming at anything inside or behind it.
Some spells can aim but do no damage. For example - i cannot aim with Headvice, but can aim with Blitz Bolt - which does no damage.
The only thing that did damage was Boulder dash.


The bloody Ice Wall spell now show "cannot target area" if i try to use it to imprison an enemy inside of it, which is in the spell description and which worked in previous version. Now i can only complete the spell in some surface completely free of any obstructions - including enemies.


... more later.

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Originally Posted by Gyson
I think I triggered some unintended results at the orc beach battle prior to first entering Cyseal.

Having played this many times, I knew the fight was coming and ran my melee character down to the same point I always run him (towards a corpse near the water's edge). Usually that places me into fight mode as the orc ship arrives, the orcs (and a human) debark, and rush into their positions on the beach and the turn-taking begins. This includes the NPC guards who are already fighting another large orc who is already on the beach.

Instead, what seems to be happening now is this: I run down to my spot, the orc ship arrives, and before the invading force has even gotten both feet on the sand the battle goes into turn-mode. In other words, the orcs are all clumped up by the boat. The consequence of this is that this battle is now far enough away from the NPC guards (who are fighting a different large orc) that they're never included in the fight. I end up having to kill the human cultist, orc shaman, and his two orc guards with my two character party (while the guards just pace around on the beach in real-time after slaying the orc we spotted them fighting from further up the cliff).

This seems to be repeatable now, so it's not a fluke. I can get the battle to play out "normally" by initially running my character towards the guards instead, but otherwise it seems to break down pretty reliably.

Here's a screenshot of what I'm talking about:

[Linked Image]

Note the guards standing around at the top right of the screen, not engaged in the battle. You can see they're not even present in the portraits up top. You can also see over on the left how the orcs have barely departed the boat and not had an opportunity to complete their run onto the beach.



I just want to add to this report and show additional locations that cause this fight to fail, with failure defined as 1) the guards not joining in on the battle and 2) shared XP not being awarded to the party for the orc killed on the far right of the screen (mainly because the guards aren't being merged into the battle with the players).

[Linked Image]

Moving your characters down to the locations outlined in red typically cause the encounter to fail (as defined above), where as moving them to the area outlined in green causes the battle to involve the guards (and shared XP is awarded for the orc (when killed) on the far right of the screen). I believe the two outlined areas combined represent the extent to which characters can move before being drawn into battle-mode.

In fact, I worry that some new players may find themselves stopping at this location:

[Linked Image]

That is the spot where the incoming boat animation is first triggered, which might cause some first-time viewers to come to a sudden stop and watch the animation play out before attempting to move further. That location also causes the encounter to fail to include the guards.

Clearly this is not a simple case of "running up into the orc boat and breaking the encounter" as one poster erroneously argued, as there is a lot of room here for this encounter to trigger incorrectly (if we define "correctly" as "the way it worked prior to this latest patch, where all orcs and humans on the field were always involved in the same battle").

Hope the additional information helps!

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Minor Spelling Mistake :

Something that caught my eye, as you enter Cyseal and talk to Arhu, he talks about Sourcery and Sourcerers. That should be Sorcery and Sorcerers.

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Originally Posted by CamTor
Minor Spelling Mistake :

Something that caught my eye, as you enter Cyseal and talk to Arhu, he talks about Sourcery and Sourcerers. That should be Sorcery and Sorcerers.


No, it's not a mistake, that's referring to Source magic, which is a specific thing in this game. So that spelling is correct in this context.

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[Linked Image]

Why is doctor displaying my Leadership bonus?

His health is not a bug, i did that. Because i wanted to question him more thoroughly after the fight. (i cant really do that but, its the thought that counts)

I can also trade with him in that state. He still has full inventory. I can also open trading window when Jake is there and i talk to him - but that displays good doctor inventory again.

(i can still trade with Evelyn in her secret lab, during our final dialogue)


[Linked Image]
Baron of Bones can freely pass right through this pillar here, from his starting position, as can i and my whole team later on.


"Twin of Fire" (too lazy to write full name) seen from afar.
[Linked Image]
[Linked Image]
Torso and head... - heads, are missing when seen from distance. When he gets closer it looks fine.


[Linked Image]
The air elemental is also missing parts of its head - hair and lower parts around hips. I presume some kind of special effect should be there...? (the missing hair pieces are not visible in this particular screenshot but there are parts of its "hair" or head that disappear and flicker.

Ends and edges of the world box can be seen very close to the edge of this Air element room, like this:
[Linked Image]

I can move the camera outside the boundaries of this location too.



***



Ive figured out why some characters show open slots of magic skills they have not invested a single point in.
Its a kind of multilayered freakish bug.

I opened Roderick spell and skills list to check have i assigned all i need to the hotbar, then i switched through others to check them too. This time Jahan had everything in order but Madora was suddenly showing this:

[Linked Image]

I keep her as pure fighter and as you can see she doesnt have a single point invested in any magic skill.
so, naturally i went - wtf?

And then... i noticed her spanking High level golden armor with all those elemental effects. So i took it off.

Whamo.
The spell slots disappeared.

[Linked Image]

Of course, i then put the armor back but, nothing happened.
No spell slots opened.

Then i went - what the... wtf - Wtf?

I turn off the skill list, turn it on - nothing again.
Then i remembered... i havent started looking at the skill window with her selected, but Roderick.
I switch back to - select Roderick, open the skill window - switch to Madora inside it and - bingo.
The spell slots are open again. Only different element this time.

[Linked Image]
[Linked Image]


... - which turns out to be a copy of one of the main characters skills and slots, only without the spells. And with few more slots open.

Unfortunately i cannot test if she can now learn some spells because she doesnt have enough Int for any of them.

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Ah, ok. I was wondering if it was some old English spelling as well. Thanks for the explanation. hehe

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Addendum to the above described bug:

In retrospect im not sure if it was the armor that does it. because it seems that the skill list window displays the originally selected character skill slots, although somehwat distorted in some cases.

I posted the thumbnail of the pics to cut down on their size, but that doesnt look usable so im going to switch them back to the full resolution of screnshots of 1200x700 approximately.


***


Another bug, again a matter of dialogues displaying at wrong times. Aureus after i finished with Braccus - i can talk about Jake murder and he says this:

[Linked Image]
[Linked Image]

From the point of internal consistency and setting internal logic though... that kind of opinion about unnatural elements seems completely ridiculous. Any of those unnatural elements are everyday ordinary events in that world and the setting. And that is a city besieged by actual undead and Orcs - so a captain of the Legion who is directly dealing with those would not be so surprised or so "sarcastic" about any of the things my Source Hunters discover.

Is that some dialogue he was supposed to say much before that point in the story?


But - i can also ask him about the legion business and Braccus and Baron of Bones and then he displays the proper dialogue about that.
He even acknowledges the fact that Evelyn is dead now, at the very end.


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It's clear that Aureus does not like Source Hunters, and thinks that they have been overzealous and have tortured and killed people based on flimsy, non-existent, or outright fabricated evidence in the past.

He's no so much doubting the facts of the claim as he is doubting the origin of the claim.

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Thats rather unclear in those sentences since he does try to ridicule the facts of the case as fantasy tales told to little children - in a high fantasy setting and actual situation he is in. I dont know if he actually means it like that or not - but it sure as hell looks like it.

As for fabricated evidence - he seemingly refuses to arrest Esmeralda, at first - based on those three things you can discover about her - but then for some reason you can just convince him to arrest her anyway on the basis of those same circumstantial "proofs" he derided and refused a second ago.

And you dont even need to play RPS for that, but only argue with the other character.


Additionally - i dont see how this specific dialogue should appear AFTER i defeated Braccus, discovered Thelyrons role in all of it (which you have the options to talk about in that same conversation) - and practically finished the beta.


Clearly, there are problems with the order of you discovering and finishing with any of these places on the map and quests they hold - and reactions from NPCs in the game.

For example, if you discover and visit doctors secret hut - you never see Jake in Evelyns secret Lab - you only meet him later infront of Braccus chamber.
And obviously Aureus dialogues and reactions get all mixed up.


He also displays all the starting dialogues he has - even after all of this.



-edit-

[Linked Image]
[Linked Image]

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I'm not sure if this is a bug or if I'm doing something wrong, but I'm currently unable to turn in the Lost Archaeologist quest. I've saved the little feller and he's happily swinging back mugs of ale in the tavern. When I speak to Aureus there is no dialogue option to say I've saved the guy.

Another issue I'm having is upon loading a saved game, the shield for one of my main characters (female cleric) is unequipped.

I've also noticed on loading a saved game Madora is invisible for a little bit. Her portrait is there, but she's no where to be found on screen. There is still a spot in the party formation there for her, and I have full access to her inventory, skills, etc., she just doesn't appear on screen.

In the same vein as invisible Madora, sometimes instead of putting on her invisible cloak she'll be running toward my party from offscreen. She'll get close, disappear and reappear toward the screen edge and begin running toward my party again. After a while she gets the hang of it and chills with the party. I'm guessing this is probably a spawning issue. I don't know if this helps but I was next to the lighthouse when this particular issue occurred and I haven't been able to repeat it as of yet.

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Aureus should have a response to that under this dialogue tree:

"Let's talk about other matters concerning the legion"
> "Expeditions into hostile territory" (I forget if this is here or not)
> "About the Burial mounds"

The burial mounds one is the answer you want. If it doesn't show up, then that is indeed a bug, although I just turned that quest in and it was there for me.

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Originally Posted by Stabbey
Aureus should have a response to that under this dialogue tree:

"Let's talk about other matters concerning the legion"
> "Expeditions into hostile territory" (I forget if this is here or not)
> "About the Burial mounds"

The burial mounds one is the answer you want. If it doesn't show up, then that is indeed a bug, although I just turned that quest in and it was there for me.


I'll give that a shot when I get home for lunch. I don't recall that dialogue option but I'll double check.

EDIT: Stabbey was right. I just didn't associate the Archaeologist with these dialogue options. It is working just fine.

Last edited by JoeBart; 21/05/14 08:02 PM. Reason: Quest working as intended
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(post transfered to the proper version thread)

Last edited by Exca; 22/05/14 10:16 AM.
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Good list, Exca.

Bug: The new Resurrection animation is very pretty, but the wings don't always line up with the body correctly, so it looks odd sometimes.

EDIT: Just remembered this one:

Bug or WaI?: Explodokeletons only have a blast radius if you let them blow up on you. If you use melee weapons to kill one, they don't hurt you at all when they explode.

Last edited by Stabbey; 21/05/14 07:59 PM. Reason: expllodkeletons
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Its a minor bug but The Winterblast spellbook has the 3Dmodel of an air book instead of water.

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Hi everybody! I found some breaking game-mechanics bugs and some of other type. First I decribe them and the second I`ll write down some minor suggestions about gameplay here we go!

Bugs
1)When you try unlock door with\without key "locked\unlocked" feedback displays above Heroes` heads and no matter how much distance beetween me and the door.Personally I think it`s strange and help to spoil in advance
http://steamcommunity.com/sharedfiles/filedetails/?id=245225777

2)Graphic bugs http://steamcommunity.com/sharedfiles/filedetails/?id=245225571
http://steamcommunity.com/sharedfiles/filedetails/?id=245225592

3)Bug of burning metal thing ,in this case Metal Vase,I know this is fantasy game but Could you tell me is Metal can burn?Maybe it`s fusing not burning? http://steamcommunity.com/sharedfiles/filedetails/?id=245225709

4)Not exactly bug,but with help of combat log we can spot our enemies far from theirs dislocation,and pay attention they are NOT shouting and logically we can spot and hear them
http://steamcommunity.com/sharedfiles/filedetails/?id=245225810

5)Bug with Russian text, I cannot write any Russian letters(maybe game doesn`t supporting Russian language yet) and some keys are not correctly shows at Keyboard menu
http://steamcommunity.com/sharedfiles/filedetails/?id=245225521
http://steamcommunity.com/sharedfiles/filedetails/?id=252917772

6)Graphic bug with DOF I guess http://steamcommunity.com/sharedfiles/filedetails/?id=252917826
Just look on the skull

7)Bug with camera at Shelter Plane http://steamcommunity.com/sharedfiles/filedetails/?id=253127446

8)Bug with sneaking animation on the bench. I have to say there is no animation\or not correct animation of some spells, if you try to cast spell when just sitting on the bench
http://steamcommunity.com/sharedfiles/filedetails/?id=253338408 -Sneaking on the bench glitch
http://steamcommunity.com/sharedfiles/filedetails/?id=235756100 -Glitch with animation while sitting

9)There is no describtion of how many APs need to sneak at the Combat mode http://steamcommunity.com/sharedfiles/filedetails/?id=245225837

10)Collisions bugs.I don`t know is it possible to fix this http://steamcommunity.com/sharedfiles/filedetails/?id=245516361
http://steamcommunity.com/sharedfiles/filedetails/?id=262133208
11)Not bug just question -Can male be Witch?Maybe Witcher will be more logical?
http://steamcommunity.com/sharedfiles/filedetails/?id=245583805 -Take care to the Roderik`s class

12)Possibly it`s bug of Relationship between fractions-Why bulls attacking peaceful citizens too ? http://steamcommunity.com/sharedfiles/filedetails/?id=245847376

13)Bugs of lockpicking-I can to unlock not only containers!!!!In my case it`s Coal Basket-))
http://steamcommunity.com/sharedfiles/filedetails/?id=247373694

14)Not exactly bug,but if I through something flammable on the Coal basket it is not burning why?
http://steamcommunity.com/sharedfiles/filedetails/?id=247373737

15)Bug of animation -if I try to dig in sneaking mode ,sneaking mode doesn`t turning off
http://steamcommunity.com/sharedfiles/filedetails/?id=247379714

16)Bug of interaction with items
http://steamcommunity.com/sharedfiles/filedetails/?id=249163392

17)Just look in it http://steamcommunity.com/sharedfiles/filedetails/?id=259502694

18)Bug of gameplay-I managed to attack and injure Undeindefied Mages at very first battle because something went wrong with scripts I guess
http://steamcommunity.com/sharedfiles/filedetails/?id=260357210 -Before attack
http://steamcommunity.com/sharedfiles/filedetails/?id=260357275 -After attack

19)Camera bug *Note I used 360 degrees camera fix* Maybe it cannot be recon as bug http://steamcommunity.com/sharedfiles/filedetails/?id=255540743

20)Perfomance bug-For some reason if I select something (see the screen) near water then FPS is becomes ungodly low
http://steamcommunity.com/sharedfiles/filedetails/?id=261844773
http://steamcommunity.com/sharedfiles/filedetails/?id=253338349 -I did`nt manage to find this chest at lates update

21)Little breaking atmosphere bug-If I make note on the map in any interior, at "Arhu`s Study" for example and visit another interior, well let it be King`s Crab basement,then if I open my map I can see dislocation of Arhu Study
http://steamcommunity.com/sharedfiles/filedetails/?id=262133144

22)Bug with shadows and lighting-when I went out from Tutorial Dungeon I saw a strange shadows movement(see the screens)
http://steamcommunity.com/sharedfiles/filedetails/?id=258720053 The first screen
http://steamcommunity.com/sharedfiles/filedetails/?id=258720098 Second screen after few seconds,take care to the shadows

23)Camera bug at dialog mode-For some reason I could move my camera around when I had dialog with Evelyn,I used 360 degrees camera fix
http://steamcommunity.com/sharedfiles/filedetails/?id=262132959

24)I could open my inventory and operating with it during dialog http://steamcommunity.com/sharedfiles/filedetails/?id=262133012

25)Bugs related to teleportation tricks
A)Normally we cannot sell pyramyds but if we put it on the container we could sell it
http://steamcommunity.com/sharedfiles/filedetails/?id=262133472

B)After selling of pyramyd you will be able to teleport to this person who bought it from you,but we cannot teleport between regions I`ll write about it further-I think this possibillity is big bug

C)To prevent of losing pyramids they are cannot be divided if you change the region I.E if your leaving Cyseal and teleporting to the Shelter you can find two pyramids in you INV,but try outsmart the game and you`ll see another couple of bugs

Just try to put pyramid in any container or sell this container with pyramid for anyone
1)If you Sold at Cyseal region and teleported to Shelter and then use it, you will find youself there --http://steamcommunity.com/sharedfiles/filedetails/?id=262133545

2)If you did the same at the Shelter you will find yourself there ---
http://steamcommunity.com/sharedfiles/filedetails/?id=262409020

3)If you put it in the container in Cyseal and teleported to the Shelter and use pyramid there then you`l find yourself there
http://steamcommunity.com/sharedfiles/filedetails/?id=262133048

4)If did the same at Shelter etc/... you will find yourself there
http://steamcommunity.com/sharedfiles/filedetails/?id=262133100

26)Just question-when I try to max out my setting by Preset quality I see this
http://steamcommunity.com/sharedfiles/filedetails/?id=262150285

My computer is pass through recomended specs of the game what`s wrong?

P.S Some suggestions I write down later,and I have to say ,some of bugs, quite crazy was found at 1.0239 or higher versions I browsered forums but I didn`t find any mention of it mostly I bugs was from 1.0.59 build ,so Larian don`t be angry with me if they already fixed it`s not intentionally!

Last edited by James 540; 22/05/14 08:31 PM.

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Divine Light currently does nothing. Even if the damage was removed, it was at least supposed to set a status effect. It doesn't. Even if you click the spell on a person, it just says it was "cast on the ground".

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