Larian Banner: Baldur's Gate Patch 9
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1. Battering Ram causes me to overlap with whomever I attack. Then, when I wanted to attack I had to move (and waste AP) because I couldn't attack without selecting myself.
http://imgur.com/SUuwB1q

Edit:
2. When I hit with the Battering Ram I stop at my first target and not my last (the skellie in the background).

/Edit

3. Not bug; more of tactical option I couldn't figure out: If I attack, but my back is to the enemy I have to move locations to turn around (and use AP). I cannot turn around where I currently stand.

Last edited by PatrickSJ; 20/06/14 02:27 AM.
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i can confirm the non stop explosion regarding poison holes, e.g. there is this dungeon which can be reached via the graveyard, a ladder near this lonely chest shortly after the harbor and via the abandoned house. twice in the dungeon there are poison "sources" (holes in the ground streaming out poison). i happen to ignite them and then boooooom. both exploded and kept exploding indefinitely rather loud and a bit annoying hehe

Last edited by 4verse; 20/06/14 05:47 AM.

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-Infinite explosions are still not fixed.

-Hazardous clouds, like steam and poison have glitchy graphical artefacts.

-Bush instead of barrel while sneaking at the inn:
[Linked Image]

-Burning surface left by the Sceletal Scorcher under Cyseal never vanishes after combat:
[Linked Image]

Last edited by Aramintai; 21/06/14 02:51 PM.
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Killing the Sparkmaster 5000 glitched out my game, so my character can no longer initiate dialogue with anyone, not each other, not companions, nor NPCs.

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Placing something (even via telekinesis) on the other side of a trap that is visible on the ground triggers the trap even though the object being used never touches it.

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- Minor heal description says "Heals X vitality over 3 turns". It actually heals X vitality every turn for 4 turns.

- Mines are visible in explored areas as long as they're out of sight of any party members. As soon as someone gets in sight range, they become invisible as they should be.

- Walking up the stairs by the south-west gate in Cyseal often gives everyone -10 attitude with Sergeant Curtius for no apparent reason. Other characters sometimes give similar attitude gain or loss for absolutely no reason if you happen to walk past the general vicinity. Wulfram in particular sometimes gets +30 when walking past the King Crab.

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-Weird symbols in dialogues are still not fixed:
[Linked Image]

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-Characters formation order autochanges after loading save game, either quick or normal one.
Made a formation: Scarlett->Roderick->Madora->Jahan. After save load it changed to: Madora->Jahan->Roderick->Scarlett.

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I may be daft but I can't see the local/global chat buttons anymore at the top of the chat window. Has anything been done to change how you switch between the two chats?

Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=273840213

Last edited by riptide; 21/06/14 05:11 PM.
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Originally Posted by Aramintai
-Characters formation order autochanges after loading save game, either quick or normal one.
Made a formation: Scarlett->Roderick->Madora->Jahan. After save load it changed to: Madora->Jahan->Roderick->Scarlett.
Yes, I can confirm that party formation and character order is reset after each loading.

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Paper Knife is visible only in All inventory tab, and not present in equipment tab. I believe some other items may have same issue.

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Minor heal and cure wounds currently heal undead swordsmen and mages rather than damaging them, the undead dog and boars take damage from healing as undead should, haven't tried the undead archer yet but would assume they get healed too.

Last edited by Nameless One; 22/06/14 02:26 AM.
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I believe just zombies are suppose to be hurt by healing spells, not all undead.

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Sounds reasonable.

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Hello everyone!There is couple of bugs

1)If someone(in my case Scarlett) slipped down and then quickly teleported by spell Teleportation,then Scarlett never stands up again http://steamcommunity.com/sharedfiles/filedetails/?id=268635073

2)Glitch at beginning of the first fight and collision problem,for some reason Scarlett wasn`t involved in the battle but Roderic was involved though I have to say they were running together,besides she went through the stone
http://steamcommunity.com/sharedfiles/filedetails/?id=270829491

3)Dear Larian Studios I appreciate your decision to unlock camera rotation very much,but I found some graphic glitches or disadvantages don`t know actually how it calls correctly.
a) http://steamcommunity.com/sharedfiles/filedetails/?id=272341983 -absense of entrance door at tutorial dungeon
b) http://steamcommunity.com/sharedfiles/filedetails/?id=272342061 -problem with textures I assume
c) http://steamcommunity.com/sharedfiles/filedetails/?id=272342131 -What leaves are doing so high and apart of trunk of tree?
d) http://steamcommunity.com/sharedfiles/filedetails/?id=272342206 -I don`t know how I should call it correctly,just look at flower pot,flowers are plain!!
e) http://steamcommunity.com/sharedfiles/filedetails/?id=272342239 -problem with rendering of skybox

4)Companions cannot make decision(it reasonable)but when Jahan want to use\interact with famous dangerous grave he cannot do anything,it quite weird

5)Exploit in dialog mode(my favorite one),it`s only bug which encouraged me to write this post
Foreword:People do you know how to survive at ground zero(epicentre of nuke explosion)?????Any ideas ?No?? it`s so simple,you just should start dialog with somebody!!!
-Description: almost everyone knows about famous explosive grave,which can kill entire party 1000 times judjying by damage,so you should know one thing when someone of heroes in dialog with anybody both of them INVULNERABLE and even this explosion cannot kill when you`re in the dialog
http://steamcommunity.com/sharedfiles/filedetails/?id=263053130 -I laughed like crazy,look at the damage which unhappy sheep was taken,but our heroes stay alive!
http://steamcommunity.com/sharedfiles/filedetails/?id=272834678 -This screen from latest build,I don`t want someone thinks that I am cheating
6)Another exploit of dialog mode(almost the same as previous one),you can seriosly get weak Ragequin if teleported her when she`s starting getting out of grave-when dialogs over she`ll take a lot of damage
a) http://steamcommunity.com/sharedfiles/filedetails/?id=273729246 -Teleportation
b) http://steamcommunity.com/sharedfiles/filedetails/?id=273729304 -after teleportation

7)Size of item does`nt matching for size of creature
http://steamcommunity.com/sharedfiles/filedetails/?id=273729510 -I know this is just game,but how so small rat can after death give you so big part of meet?!!
8)Glitch at characters creation stage-Try to save and then load game,windows of characters customisation will dissappear and you can explore this area by you camera
Some screens 1) http://steamcommunity.com/sharedfiles/filedetails/?id=274063274
2) http://steamcommunity.com/sharedfiles/filedetails/?id=274063330
3) http://steamcommunity.com/sharedfiles/filedetails/?id=274063382

Some minor suggestions
Larian if you want to make the best game ever then just look into you previous games there are plenty of great ideas
There is no need to create another wheel people already created it,for example do you remember Beyond Divinity?There was nice idea about moving characters,we can show point of destination by clicking at minimap screen why not implement it in?
The second suggestion:In Baldur`s Gate Series there were back packs where we can store our items just dragging item into it,I think implementing this feature will be good there as well what do you think?

Last edited by James 540; 22/06/14 05:33 AM.

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Originally Posted by James 540
Hello everyone!There is couple of bugs

2)Glitch at beginning of the first fight and collision problem,for some reason Scarlett wasn`t involved in the battle but Roderic was involved though I have to say they were running together,besides she went through the stone
http://steamcommunity.com/sharedfiles/filedetails/?id=270829491



I too had this problem. I was able to recreate it by having my main character run close to a wall and having the formation setup such that the other character would be where the wall was when combat began (same fight).

I was able to fix during the fight by moving my main character. Then my other character moved as well and was in the clear.

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Quest for toms collar still states it was taken from a crab.

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maybe already mentioned: the chat options/buttons/tabs sometimes do not show up in the chat window. in this case local chat does work but obviously i cannot switch from local (which is preloaded) to global chat.


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There is one serious graphical issue with V-Sync that has still not been addressed:
-V-Sync caps frames per second at 30.
The game runs much smoother at higher fps, but without v-sync there is noticable screen tearing. Please, fix this one.

Last edited by Aramintai; 22/06/14 06:35 PM.
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Fortify skill shows that it gives +0 armor, while it gives +50% to armor. It also doesn't show duration on skill tooltip. Plus extra intellect gives succsess chance higher than 100, which good enough for debuffs on enemies, as they can have resistances, but buffs on frendlies are not resisted. Maybe slightly increase buff power?

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