Hello everyone!There is couple of bugs
1)If someone(in my case Scarlett) slipped down and then quickly teleported by spell Teleportation,then Scarlett never stands up again
http://steamcommunity.com/sharedfiles/filedetails/?id=2686350732)Glitch at beginning of the first fight and collision problem,for some reason Scarlett wasn`t involved in the battle but Roderic was involved though I have to say they were running together,besides she went through the stone
http://steamcommunity.com/sharedfiles/filedetails/?id=2708294913)Dear Larian Studios I appreciate your decision to unlock camera rotation very much,but I found some graphic glitches or disadvantages don`t know actually how it calls correctly.
a)
http://steamcommunity.com/sharedfiles/filedetails/?id=272341983 -absense of entrance door at tutorial dungeon
b)
http://steamcommunity.com/sharedfiles/filedetails/?id=272342061 -problem with textures I assume
c)
http://steamcommunity.com/sharedfiles/filedetails/?id=272342131 -What leaves are doing so high and apart of trunk of tree?
d)
http://steamcommunity.com/sharedfiles/filedetails/?id=272342206 -I don`t know how I should call it correctly,just look at flower pot,flowers are plain!!
e)
http://steamcommunity.com/sharedfiles/filedetails/?id=272342239 -problem with rendering of skybox
4)Companions cannot make decision(it reasonable)but when Jahan want to use\interact with famous dangerous grave he cannot do anything,it quite weird
5)Exploit in dialog mode(my favorite one),it`s only bug which encouraged me to write this post
Foreword:People do you know how to survive at ground zero(epicentre of nuke explosion)?????Any ideas ?No?? it`s so simple,you just should start dialog with somebody!!!
-Description: almost everyone knows about famous explosive grave,which can kill entire party 1000 times judjying by damage,so you should know one thing when someone of heroes in dialog with anybody both of them INVULNERABLE and even this explosion cannot kill when you`re in the dialog
http://steamcommunity.com/sharedfiles/filedetails/?id=263053130 -I laughed like crazy,look at the damage which unhappy sheep was taken,but our heroes stay alive!
http://steamcommunity.com/sharedfiles/filedetails/?id=272834678 -This screen from latest build,I don`t want someone thinks that I am cheating
6)Another exploit of dialog mode(almost the same as previous one),you can seriosly get weak Ragequin if teleported her when she`s starting getting out of grave-when dialogs over she`ll take a lot of damage
a)
http://steamcommunity.com/sharedfiles/filedetails/?id=273729246 -Teleportation
b)
http://steamcommunity.com/sharedfiles/filedetails/?id=273729304 -after teleportation
7)Size of item does`nt matching for size of creature
http://steamcommunity.com/sharedfiles/filedetails/?id=273729510 -I know this is just game,but how so small rat can after death give you so big part of meet?!!
8)Glitch at characters creation stage-Try to save and then load game,windows of characters customisation will dissappear and you can explore this area by you camera
Some screens 1)
http://steamcommunity.com/sharedfiles/filedetails/?id=2740632742)
http://steamcommunity.com/sharedfiles/filedetails/?id=2740633303)
http://steamcommunity.com/sharedfiles/filedetails/?id=274063382Some minor suggestions
Larian if you want to make the best game ever then just look into you previous games there are plenty of great ideas
There is no need to create another wheel people already created it,for example do you remember Beyond Divinity?There was nice idea about moving characters,we can show point of destination by clicking at minimap screen why not implement it in?
The second suggestion:In Baldur`s Gate Series there were back packs where we can store our items just dragging item into it,I think implementing this feature will be good there as well what do you think?