Hello all,
I would like to say that I love your game. I love the turn base stuff, with opportunity attack etc. Everything is cool in the game, but not the following points I will give which I would love to be changed
1. I don't like that we start very fast to a Huge town with 259 text to read. I would have prefer initially a small town where I can get used to the game mechanics with small quest one after the other. The game feels too huge initially and there is too much text useless to read from "Citizen" NPC. But SOMETIMES it is useful, so we kind of need to go through them all...
2. In our inventory, there is no way to sort it by Type. I know there is buttons on the left, but a way to sort ALL by Type would be very nice. Right now we have Value, Weight, etc.
3. When we are in a fight with a ranger (or anyone with a range skill), it is possible that we click on a monster to shoot an arrow on it. BUT, if by mistake I move my mouse like 2 pixel on the left, I may then target the ground! And at the same time I would have clicked to take the action. So I loose one PRECIOUS turn by targetting the ground
. This game need like to ask you to press CTRL or something if you don't target an Ennemy. This is annoying!!!!
4. I understand that the Journal don't give enough details on quest... like only notes and not often indication on the map.... but I can only cry and cry knowing that in the full game I may see 4 or 5 towns with 450 notes in my journal with 65 unfinished quests. No sorting in our Quests log will be a nightmare. When we click on a note, we have no indication on the map where we are suppose to take care of it. I feel like being back at school where I need to remember everything and TOO BAD for you if you forgot. And I know that if I don't play the game for 2 weeks and go back in it, it is possible that I don't remember each NPC name and where they are...
5. The character portraits on the screen on the left never keep the order I gave it when I reload my game.
6. When we have opened the inventory for a character, and then we click on a character portrait on the left; it doesn't change the current opened Inventory. Perhaps I am wrong but this defies logic!
7. Click on every single "Vase" or "Barrel" to see if something is in it is quite a pain. Perhaps the ALT key could indicate the empty one or not.
8. Is it possible to add an option so the ALT key is always pressed? Or always display items on the ground? So we don't need to always think to press on ALT.
Perhaps some stuff I said there is already something that can be done about it. If it is the case, please let me know!
Keep up the good work!