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#104373 26/08/03 03:56 PM
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yes its called a laptop with internet connection <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

but we really should stay on topic <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#104374 26/08/03 06:08 PM
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For some strange reason I began to realise that going off topic is sometimes an indicator of concluding the title’s topic. However, a topic is always open for continuation and a little bit of fun doesn’t heart much unless it was wasting Marian’s valuable time and delaying Riftrunner.
[color:"yellow"] I think the last critical on topic point was the relation between a character’s height and discarding T3D polygons during texturing. [/color]


#104375 29/08/03 02:54 AM
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i know this is a late reply to the on-topic post by DAD but here it is.

thanks for the lighting up the dark areas on the issues of acceptable minimum size of avatars. yeah it's clear though quite a mouthful.

i'm currently on 800 X 600 res & looking at your 64pix avatar which u did mention that it was re-touched, personally i feel it looks better than lionheart's in-game avatar. maybe because the angle is more horizontal than that of lionheart.

if the same quality of animation(movement, action, stance) is maintained by marian et al, then i think overall avatar in RRR will be better. at least better than lionheart. heck if not for the beloved SPECIAL system, i don't think i'll be playing the game.

DAD, ever thought of making a tutorial on 3D object creation & animation?



......a gift from LaFille......
#104376 29/08/03 04:02 AM
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DAD, ever thought of making a tutorial on 3D object creation & animation?


No, I did not, because even though I have confidence in my experience there are much better professors who are dedicated to that subject. There are very advanced Clifford Algebras for unlimited dimensions and fast computations. You might wish to read some of Pertti Lounesto’s books on that.
Of course there is also Graphics Gems I, II and III by Glassner, Arvo and Kirk respectively and this set of books is like a biblical foundation for any serious computer graphics programmer.
You may wish to read what Donald Hearn and M. Pauline Baker has to say on computer graphics.
But when it comes to advanced animation and rendering techniques as a theory and practice, then Allan Watt and Mark Watt are the brothers of choice.

However, every T3D graphics package that hits the shelves must include some tutorial or at least a web-link to an online tutorial.

Therefore the subject is amply covered but the books wait for the reader.
As for modern game design and particularly RPG, writing on this subject might not sell well.
Game developers need to read the statistics on the user base PC specifications being currently in use to decide the standard; from there it is a matter of applying simple mathematics to find out the boundaries of game design.
A game developer could be extremely knowledgeable and target the existing market and fail to sell, yet another could be simply ambitious and creates a game that pulls up the standards and create a new market.
Kindest regards.
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#104377 03/09/03 06:16 PM
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i love <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> very much even now, and from what i have seen i am worryingg <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> might not be able to live up to its predecessor <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> (really sorry larian) so lets just hope that the finished product exceeds my expectations <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Non-Flammable is not a challenge!
#104378 03/09/03 07:54 PM
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I'm having the opposite feeling - although at the same time I don't think we've seen quite enough to really do any judgeing yet. I'm just hoping the concept of the soul merge will make the resulting game live up to... my expectations <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Mr Kej, Second Member of the Guild of Off-Topic Posters *** Visit Aviorn's Inn, my Divine Divinity fansite ***
#104379 04/09/03 02:15 AM
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My latest impressions is that <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> would be a sort of Lionheart but with the ability to play it at 1024 x 768.
Naturally the interface shall be different and zooming in and out added to the effects, but mainly the quality should be the same.


#104380 04/09/03 05:46 PM
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My latest impressions is that would be a sort of Lionheart but with the ability to play it at 1024 x 768.
Naturally the interface shall be different and zooming in and out added to the effects, but mainly the quality should be the same.

God i hope not!

#104381 04/09/03 06:16 PM
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Definitely not.


Wenn sie so überlegen sind, warum sind sie dann so tot?
#104382 04/09/03 06:20 PM
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Steeee-rike one! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Hey marian....i've noticed our hero looks good in his "new outfit"
and those screenies are <img src="/ubbthreads/images/graemlins/cool.gif" alt="" /> good work again! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


[color:"#33cc3"]Jurak'sRunDownShack!
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#104383 05/09/03 02:33 AM
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Definitely not.


Thank you Marian; what a relief. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

#104384 05/09/03 03:03 PM
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Glad to hear it Marian!
Oh and btw. Jurak, you don't mind if I use your name for a little (amateuritical) comic i'm making do you? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.
I had need of a good Orcisch name and then I thought of you!
Anyway, i'm planning to upload it completely soon (only three pages now) so the part where "you" appear hasnt been uploaded yet, however this is how it looks :

Here is the "cover"
http://users.pandora.be/Yannos/Comic%20:%20Metal%20Plague/Cover.gif

This is the same cover albeit colored very badly with Photoshop <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
http://users.pandora.be/Yannos/Comic%20:%20Metal%20Plague/Cover-Colored.jpg

Here is one of the pages, translated because i'm certain that nobody would be able to read my handwriting, and besides it's in Dutch <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.
http://users.pandora.be/Yannos/Comic%20:%20Metal%20Plague/Page%2015.gif

Anyway, don't be to harsh on me I have no past experience with Art schools or something like that so stuff like perspective will probably be wrong. But that's because I draw because it's fun, not because I want it to be pretty <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />.

#104385 05/09/03 04:07 PM
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Jurak, you don't mind if I use your name for a little (amateuritical) comic i'm making do you?


What me?? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I'm honored that you remembered me!! <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> thanks,
and i'll be waiting for my debut!! <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


[color:"#33cc3"]Jurak'sRunDownShack!
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#104386 05/09/03 08:29 PM
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For some strange reason I began to realise that going off topic is sometimes an indicator of concluding the title&#8217;s topic.


Yes, that's in a way right. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

I noticed that several times, but sometimes it just goes offtopic, without any reason.

Chaos ! Chance ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />




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