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#505687 02/07/14 03:14 PM
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First off, my system:

Intel i5-2400 @ 3.2 GHz
NVidia 560 TI
8 GB RAM
Windows 7 Home Premium

Even if putting the graphical fidelity of Divinity to an absolute minimum, my system isn't able to display the game in more than 45-50 DPS, with occassional dips down to 30 FPS and sometimes even 10 FPS. Other games (tested: Hearthstone, EVE Online, Kerbal Space Program, Civilization V) run solidly on 60 FPS with their respective graphical options at maximum. All games are played in a resolution of 1920x1200 pixels. I have no real explanation why especially Divinity is tanking, as other people with comparable setups have reported to me that their games are running fine for the most part.

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maybe you have 32 bit Windows? That had issues earlier...


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Check out our homepage for the actual status of our DOS2 localization project (Hungarian).
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Nope, 64-bit version

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Divinity is more taxing than all those games you've listed, and it's mostly GPU bound. Your CPU is alright, but your video card is old and simply not that powerful. Games like Civ V are very CPU heavy so you can run it fine, but not Divinity. I wasn't sure about your card so I looked up some BF4 benchmarks and at 'High' and 1920 it clocks in at 16 FPS.

Divinity certainly isn't BF4, but it's very graphically intensive and your card just isn't up to the task. It's probably not what you want to hear, but it's the truth.

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On all minimum? Far Cry 3 on all minimum

1) has a far higher graphical fidelity than Divinity on all minimum
2) has far more to render than Divinity
3) runs on 30-45 fps on my system, without framerate drops

Far Cry 3 is without doubt a more GPU-intensive game than Divinity.

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Originally Posted by KlingonAdmiral
Far Cry 3 is without doubt a more GPU-intensive game than Divinity.


Not necessarily. GPU intensity isn't directly connected to visual fidelity, as visual fidelity is subjective and doesn't correlate with what is being rendered or calculated in game.

The only thing you can do is update drivers and the usual, the game itself doesn't have any performance issues. Having high requirements to run well doesn't fall under a 'performance issue'.

Last edited by Pestilence; 02/07/14 05:25 PM.
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Originally Posted by Pestilence
Not necessarily. GPU intensity isn't directly connected to visual fidelity, as visual fidelity is subjective and doesn't correlate with what is being rendered or calculated in game.
GPU intensity *is* connected to the number of objects that have to be rendered and therefore the viewing field and distance. As such, any recent first- or third- person game is likely to be more demanding that one employing a top-down perspective.
Originally Posted by Pestilence
The only thing you can do is update drivers and the usual, the game itself doesn't have any performance issues. Having high requirements to run well doesn't fall under a 'performance issue'.
Waiting for D:OS updates is another option. The current build still has debugging code (look at the logs it generates in the game folder) which future updates may remove. Also performance optimisation is usually the last step in game development so D:OS may well show significant improvements in later versions.

Checking GPU utilisation and GPU memory usage using a utility like MSI Afterburner may be worth doing though - using more video memory than the GPU has (1GB for a "standard" 560 GTX Ti) will result in serious performance drops. In that case, lowering graphics settings (texture quality particularly) would be worth doing.

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Originally Posted by Stargazer
GPU intensity *is* connected to the number of objects that have to be rendered and therefore the viewing field and distance. As such, any recent first- or third- person game is likely to be more demanding that one employing a top-down perspective.


I think we're splitting hairs over the definition of fidelity. Rendering a rock can be more taxing then rendering a mountain depending on the detail in each. Point being that how good it looks isn't directly related to how much power it will take to render.

Originally Posted by Stargazer
Waiting for D:OS updates is another option. The current build still has debugging code (look at the logs it generates in the game folder) which future updates may remove. Also performance optimisation is usually the last step in game development so D:OS may well show significant improvements in later versions.


I'm fairly certain most debugging code is run on the CPU, and OPs CPU is alright, likely not reaching high usage. I play in 1440 with everything maxed and my CPU usage doesn't go above 30%, so I doubt any debug code is causing excessive strain. Of course waiting is always up to the individual, I am just pointing out that Divinity as a game does not have 'serious performance issues'.

Originally Posted by Stargazer
Checking GPU utilisation and GPU memory usage using a utility like MSI Afterburner may be worth doing though - using more video memory than the GPU has (1GB for a "standard" 560 GTX Ti) will result in serious performance drops. In that case, lowering graphics settings (texture quality particularly) would be worth doing.


He already said he's running on minimum. I'm getting 1.2 GB GPU mem usage, unlikely that OP is getting more than 1GB on minimum at his res. My only point to him was that his old card is the source of his low FPS, not the game, and how a game looks isn't an always an indicator of expected performance.

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Yeah well, I have GTX 650 Ti Boost and it still runs like shit. And difference between Very Low (with shadows completely disabled) and Ultra is 7 FPS. Nice optimization.

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On my system the game is completely CPU bound.
Seems the game can only utilize one core fully and then some on the extra cores.
Turning off v-sync and cap stops my FPS around 90. GPU load is less than 60%.
CPU load is then around 40-50% (one core maxed, others in partial use)
I have a GTX 780 GHz Edition (overclocked to 1142MHz, stock 780 is 863/900 Mhz)
And a i5-2500K @ 4.3GHz.

No reason to run game above 60FPS tho, since I have 60hz monitors.

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The GPU usage does indeed go up all the way to 99% when being ingame, even on minimal settings.

But, the pressing question is, is it justified that the game is so demanding? I mean, look at it:

[Linked Image]

I mean, I have seen better foilage in RTS's 7 years ago.

And Pestilence, of course even games that have different graphical quality will run differently. But the question is if this is acceptable. If a game that looks worse runs at the same FPS or even at a lower framerate, then something has gone wrong.

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My system is pretty high end (32 GB or RAM, i5-3570k, SSD HD, win7 64 bit, Radeon R 280X graphics) and I can confirm that while the game runs buttery smooth maxed out, I can hear the fans on my video card spinning up under load and that hardly happens with any of the other games I play.

In any case I suspect there's a few more optimization passes that could be done and hopefully we'll see some improvement in the near term.

Beyond that, The game has been super fun and it was well worth the money.

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So, I'm running with an i5 2400, GTX 770 and 8GB of RAM.
Runs like poop for me too.

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With an i5-2500k stock, 560ti stock non factory oc, 8gig ram, windows 8.1 64 pro, with nvidia beta driver 340.43 set on 'let the application decide', at 1920x1080 fullscreen with the ultra preset + screen space reflections turned on the lowest I've seen my fps go is 37 so far wondering around the Cyseal map.

I could see it drop once I get to the snow areas or some such but so far even at an average of 42~ fps the game feels smooth. I don't know why yours would dip to 10, doesn't make sense. It's definitely playable for me on a 560ti so far.

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My old Radeon 4850 gets from about 70 degrees to 100 - 110... Celsius.

I did take it out, cleaned it, took of its cooler, applied new thermal paste on the chip and everything, just a weak ago. When i first noticed this very big temp spike.
Even added another case ventilator to blow out the hot air.

Intel i-3, 4 gigs of Ram, and win 7 64 bit. And all the latest drivers, of course.



Would be nice if the Original Sin would not burn my old faithful ...



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I get a massive frame rate drop, overheating and then a crash to memory dump

My specs are
i7 2.40hz
16gb ram
64bit
GeForce GTX 670MX

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Btw if anyone else has huge framedrops while scrolling the terrain disabling the texture streaming in
C:\Users\username\Documents\Larian Studios\Divinity Original Sin\graphicsettings.lsx fixed that for me.
just change it too:
<node id="ConfigEntry">
<attribute id="MapKey" value="TextureStreamingEnabled" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="0" type="4" />
</node>
It will reset if you change any graphic setting so make the file read only .
The initial loading will be a bit longer but its way smoother without it i didnt see any downsides apart from that so far.
This will not help with overall framrate problems, it just alleviates the framerate drops while scrolling.
If you have low fps while standing still you need to lower some settings shadows and ambient occlusion where the biggest boosts ive found.
It's also a good idea to enable the framecap to make it even smoother, if you cant reach 60 fps , It's best to change it to 30 in the ini:
<node id="ConfigEntry">
<attribute id="MapKey" value="FrameCapFPS" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="30" type="4" />

Seriously i don't know why the most important settings are hidden in the ini...

Last edited by tetsuo; 03/07/14 09:56 AM.
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I dont have any problems with FPS, 25 to 30 is normal for me.


But if there could be a way to lower the GPU load and so lower the temperature spikes that would be great.

(i am running everything on medium and with all special effects turned off, btw)

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On my slightly outdated pc (Phenom 2 x4 965, GTX460 1GB, 8GB ram) the game does run reasonably well on high-ish settings @1680x1050 (I have disabled antialiasing and turned down shadows to medium, otherwise it's default high) I get ~40 fps at the marketplace, outside town it hovers around 45, on some inside maps it goes up to 60 (where I capped it).
Obviously turning on Vsync will make fps stuck at 30 if below 60. All in all the perfomance seems sensible to me, given my system.

Since OP's system is stronger than mine, there seems to be some other problem than too weak hardware if he gets much lower framerates.

Last edited by El Zoido; 03/07/14 10:28 AM.
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I have no idea how to set it to full 1920 to 1080 smile

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