Larian Banner: Baldur's Gate Patch 9
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Joined: May 2013
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Hi,

what about the 1.000.000$ Stretch Goal?
Day/Night Cycles / Weather Systems / NPC Schedules.......


Why is it missing!? frown


Joined: Dec 2012
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You can read Swen's explanation here:

http://www.lar.net/2014/03/28/here-we-go/

Joined: Jul 2013
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For the lazy:

"As I'm writing this, I dont know how backers will react to our dropping day/night cycles. It unsettles me very much to possibly disappoint our backers because they made the extended development on Divinity: Original Sin possible. But there are limits to what time and budget permit and sometimes its necessary to make a choice when you discover something is more work than you anticipated. In this case we chose to go for stability, balancing and polish.

One alternative wouldve been to put in a day/night cycle without a lot of reactivity from the npcs, just for the sake of being able to say that we've done it, but thats something we didnt want to do. The vision driving Divinity:Original Sin has been that every feature which is in there has real gameplay value and isnt a gimmick.

Perhaps those who are disappointed may take comfort from the engine & toolkit supporting pretty much everything thats necessary for schedules, up to having NPCs sleep in their beds, so its not impossible that somewhere down the line a mod or a derivative game is released that uses these features."

Last edited by DragonCommander; 10/07/14 09:25 AM.
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I'm still hoping they'll add it as purely visual thing. It could look good.

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i think this was just a kickstarter goal, without the paypal payments...


ups.. i took to long to send my answer laugh

Last edited by Garog; 10/07/14 09:32 AM.
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Will we get DLCï½´s and other Content Patches?

I hope they will add this Day/Night Cycle feature! wink


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