Well, thanks guys.
Ill do my best. Very soon my RL job will finish and then ill have the whole winter for tinkering and tailoring. If i dont manage to create anything worthy in that time, youll know this turned into vaporware.
If not, things might become interesting.
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Er, one thing i mean to do through this mod that i havent clarified above is to remove the high fantasy epic opera story, more or less completely.
I do like the Larian tongue in cheek approach and style so i wont do some grimdark bullshit but i really dont think i can do anything worthwhile with their high fantasy epic stuff. I just dont get along well with saving the universe.
So there wont be any homestead, zixzax and all that jazz. At all.
Star stones will remain but will be used for... other purposes.
- edit -
Basically, i will try to make a game be less epic, less of a save universe from big bad evil thing, and a bit more down to earth investigation of two quite mortal and human, beginner Source Hunters, dealing with things quite over their heads.
In general, this will make the campaign a bit shorter, but thats not such of a problem, if it is good.
Cysael will remain, get improved, Luculla forest with its environs, Silverglen, Phantom forest and Hunters edge... maybe even Hiberheim, although that will need to be heavily edited since its really over the top high-fantasy opera part of the game.
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From Holland solves how to deal with not having companions or henchmen:
For companions/hench just select and delete
best kind of modding :P
Rhidian gives some good advice on dealing with the Homestead:
The Homestead has quite a lot of things associated with it, so instead of deleting it as a whole, I would probably change the story element that allows the player to go to the Homestead at all. The simplest method would probably be to either change the Story element that teleports the player when they first encounter a Star/Blood Stone, or change the Star/Blood Stone templates such that they don't trigger the Story element.
If the Homestead is never reached, then the biggest change to the main campaign would be that the players no longer have access to the Teleport Pyramids (and of course losing access to the goodies that the Homestead contains). There would probably be an issue with the end game as well, but besides that there shouldn't be too much of an impact, since most of the game can be played without going to the Homestead at all.
- Teleport pyramids arent really needed anyway, except for cheesing.
- plenty of loot in the game anyway.
- the end game will be changed to fit with this new kind of a story.
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And lastly, for all those interested and those that would wish to help or contribute in any way:
Long way ahead awaits to be crossed.
Roads go ever ever on,
Over rock and under tree,
By caves where never sun has shone,
By streams that never find the sea;
Over snow by winter sown,
And through the merry flowers of June,
Over grass and over stone,
And under mountains in the moon.
Roads go ever ever on
Under cloud and under star,
Yet feet that wandering have gone
Turn at last to home afar.
Eyes that fire and sword have seen
And horror in the halls of stone
Look at last on meadows green
And trees and hills they long have known.
The Road goes ever on and on
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can,
Pursuing it with eager feet,
Until it joins some larger way
Where many paths and errands meet.
And whither then? I cannot say.