They're class presets, and they serve their purpose.
They are there to give beginners an idea of what stats, equipment, talents and skills such a class should have. Yet they are not restrictive to say "NO, you must be an intelligent wizard with THESE spells!" like a lot of these modern RPGs.
It's just game design 101, imagine how daunting it would be to have a nude character with all stats at zero, having the game imply "sort yourself out". "How much is too much strength to begin with? What does Perception actually do? There are so many talents... what should I use? Requires 5 points in man-of-arms? What does that mean? Should I put them all down? Clearly this heavy armour protects me more than the light armour... is that movement penalty too big?"
Why bother with a custom class when, as you said, you can already fully customise any class? If you want one that bad, a simple mod could fix that.
Last edited by Kurochi; 11/07/14 04:37 AM.