I've been playing through DOS with my partner and we've been enjoying it thus far but there are several quirky features that have left us pretty frustrated with the dialogue experience.
Whenever one of us is talking to a person and the other is trying to follow the conversation, there are a few keys problems that make the process quite difficult if not impossible in some areas. My partner and I are very quick readers also, but this doesn't seem to help.
Here are the issues I've seen:
1) When my partner is talking to an NPC, the text pops up above both of their heads with dialogue, but it disappears so quickly that I never have time to read it.
2) I try to follow the conversation in the scrolling text window to the side but it does not display what my partner's character is saying there.
3) When we are in crowded areas having a conversation with NPCs, the scrolling text window is flooded with all sorts of junk speech from everyone in town. It would be nice if I could enter a building and shut the door to keep that noise out, or even if there were an option to only display relevant conversation (ie: dialogue that I or my partner are engaged in).
4) Sometimes when my partner is in a conversation far away from me with a person I haven't even seen, I get pulled into the conversation and asked for my reaction even though I have no idea what they were talking about.
The dialogue is so well written, so it is a shame to have to struggle through it like this and miss so much of it. Are there any settings I'm missing or are there improvements that need to be made?