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#519083 14/07/14 04:14 PM
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Ezmeth Offline OP
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I've just noticed no one sleeps(?) is there no day/night cycle? :-(

Ezmeth #519088 14/07/14 04:17 PM
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It was dropped, due to time and budgetary constraints.

Ezmeth #519090 14/07/14 04:18 PM
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That's a real shame. Having Day and Night with its respective drawbacks and benefits is a real plus in this type of game.

Jito463 #519199 14/07/14 07:53 PM
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The question, then, is when can we expect these promised features to be added? They said they were removed from the release version only, so at some point they will be added back to the game, but I have yet to hear them say when. Anyone have any info?

Clocknova #519238 14/07/14 09:02 PM
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If I am up to date with the news, it was that it wont be added, but that the engine supports it, because if they needed to fully implement the day/night cycle, it would be as hard as making 2 games the statement was

Fedayin #519245 14/07/14 09:06 PM
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Well that is utterly disappointing. I have considered this an absolutely integral part of any decent RPG since the days of Ultima V, and there are very few RPGs without this feature, or at least some semblance of it, that I will play. I suppose I shall have to wait until some intrepid modder decides to add it in themselves.

Oh, well. It's not like I don't have many, many other games to play until then.

Ezmeth #519310 14/07/14 10:33 PM
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May I ask what those other many, many games are then, considering I don't recount any modern RPG doing day/night, or doing it in the shittiest way possible (I look at you Oblivion)?

Ezmeth #519311 14/07/14 10:38 PM
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They might make an aesthetic day/night cycle, but no npc schedules and stuff.

Hassat Hunter #519348 14/07/14 11:55 PM
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Skyrim handles it pretty well, for one. Granted, I don't think any game has ever done it as well as Ultima VII, but most at least give it a go.

Clocknova #519362 15/07/14 12:25 AM
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Still really want some names so I can check them out.

Since honestly, I can't think of any besides Baldur's Gate, and those are extremely severly light on day/night differences. Witcher I also had somewhat like it, but it wasn't working well, and they canned it entirely for it's subpar sequel.
And that sums up all 3 RPG's I know it happens in the last... ehm... 14 years.
So yeah, I really wish to know which one I missed during all that time.

Ezmeth #519365 15/07/14 12:37 AM
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M&M X had day and night, but no NPC schedules.

Hassat Hunter #519397 15/07/14 01:30 AM
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Well, when I said I had many games to play I wasn't speaking solely of RPGs. But, off the top of my head, here are some RPGs and and similar games from the last 15 years that had day/night cycles. Although, admittedly, not all of them had full NPC schedules. But gameplay was at least affected in some way by the time of day.

Divine Divinity
Neverwinter Nights
Neverwinter Nights 2
Fallout 3
Fallout new Vegas
Don't Starve
Minecraft
Gothic
Gothic 2
Gothic 3
Temple of Elemental Evil
Deus Ex

Nitpick some of these if you like; all of this is very subjective. Clearly this is a feature which you do not value much. I, on the other hand, value it greatly.

Ezmeth #519403 15/07/14 01:38 AM
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You guys obviously don't value the forum search equally high which is quite sad imo...

Last edited by LordCrash; 15/07/14 01:38 AM.

WOOS
Clocknova #519428 15/07/14 02:04 AM
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Originally Posted by Clocknova
here are some RPGs and and similar games from the last 15 years that had day/night cycles.

Deus Ex


think

Having played Deus Ex many times over, I'm unable to recall a single instance of this. Care to clarify?

Clocknova #519605 15/07/14 07:56 AM
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Originally Posted by Clocknova
...here are some RPGs and and similar games from the last 15 years that had day/night cycles...
Most of those examples all had cosmetic day/night cycles - NPCs didn't go home for the night to sleep, go to the nearest inn for lunch or spend most of the day at their workplace.

The only recent examples of RPGs with NPCs that followed day/night schedules that I know of are the Witcher and Witcher 2. It does provide a major benefit in making the gameworld seem more plausible when you have to wait till daylight to visit a vendor or go to an inn to find someone on their lunch break.

But it is significant effort for a developer to add it to a game due to the design overheads (providing a schedule for every NPC, ensuring that everyone has a place to work, eat and rest, etc) so I can understand (with gritted teeth) Larian dropping it, though it is a great shame.

Last edited by Stargazer; 15/07/14 07:57 AM.
Ezmeth #519608 15/07/14 08:01 AM
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for me it is not so much day/night cycle that is important. It is more the schedules. I recall in Ultima 7 when I couldn't find the shop keeper - it then I later found him at church together with the rest of the town. That was pretty cool. But still; I think D:OS is cool as it i, so no big loss.

Stargazer #519797 15/07/14 01:43 PM
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Originally Posted by Stargazer
The only recent examples of RPGs with NPCs that followed day/night schedules that I know of are the Witcher and Witcher 2. It does provide a major benefit in making the gameworld seem more plausible when you have to wait till daylight to visit a vendor or go to an inn to find someone on their lunch break.

Oblivion, Skyrim, FO3/NV all did this: NPCs would sleep at night (or go about their more nefarious business), stores would close and so on. They'd often stop for lunch and would find something to eat if they didn't have anything handy. You'd often find NPCs wandering the roads as they'd go and visit friends in other towns certain days of the week or month and so on. I think they were reasonably well done. Rather basic when looking at just one NPC but overall it worked.


J'aime le fromage.
Ezmeth #519809 15/07/14 02:12 PM
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Actually one popular RPG series that implemented the day/night thing exceptionally well is Pokemon laugh

but I'm guessing no JRPGs allowed in this discussion?

Ezmeth #519850 15/07/14 03:12 PM
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I must agree that day/night cycle, for many, is an expected feature in modern RPG by now. It not only increases strategy threshold but it's an integral part for typical occurrences (necromantic activity, finding specific characters, smuggling, vampirism, lychanthropy, commerce, etc...) To name both old school and modern : I think both BG2 and Elder Scrolls : Skyrim did a great job.

Ezmeth #519884 15/07/14 04:04 PM
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I seem to recall (?) Larian saying they may implement this if the game does well enough.
I hope being #1 top seller on Steam for so many days now is doing well enough.

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