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I despise that one character gets to advance while the other doesn't. Would it be possible to mod it so that both characters can reap the benefits of these books?

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There's already a mod that keeps the skillbooks from disappearing after use.

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=513435#Post513435


It's easy to make something difficult.
It's difficult to make something easy.
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Originally Posted by Lividity
There's already a mod that keeps the skillbooks from disappearing after use.

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=513435#Post513435


Except that my mod doesn't affect the Skill/Attribute books. Those two specific skillbooks function differently than the other skillbooks code-wise and there is no option in the Template to prevent them from disappearing. It would also be broken, allowing infinite Skill/Attribute point gains.

Getting the vendor to spawn two books, on the other hand, might be possible. I'll have to look into it.

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Originally Posted by Rhidian

Except that my mod doesn't affect the Skill/Attribute books. Those two specific skillbooks function differently than the other skillbooks code-wise and there is no option in the Template to prevent them from disappearing. It would also be broken, allowing infinite Skill/Attribute point gains.

Getting the vendor to spawn two books, on the other hand, might be possible. I'll have to look into it.


Ah. I guess I didn't read his request properly. My bad.


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Originally Posted by Rhidian
Originally Posted by Lividity
There's already a mod that keeps the skillbooks from disappearing after use.

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=513435#Post513435


Except that my mod doesn't affect the Skill/Attribute books. Those two specific skillbooks function differently than the other skillbooks code-wise and there is no option in the Template to prevent them from disappearing. It would also be broken, allowing infinite Skill/Attribute point gains.

Getting the vendor to spawn two books, on the other hand, might be possible. I'll have to look into it.


I would really appreciate that. Thank you.

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Getting vendors to spawn with specific items is proving difficult. Any attempts to modify their TreasureTable (which describes their stock) gets overwritten by the Main campaign. Changing an NPC's equipment doesn't work either, since their stock refreshes at least once between them spawning and opening their inventory.

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Originally Posted by Rhidian
Getting vendors to spawn with specific items is proving difficult. Any attempts to modify their TreasureTable (which describes their stock) gets overwritten by the Main campaign. Changing an NPC's equipment doesn't work either, since their stock refreshes at least once between them spawning and opening their inventory.


The only way i found to make modified TreasureTable work is put the Treasuretable.txt in the path of \Data\Public\Main\Stats\Generated, force it to replace the original one. It works fine for single player but will cause corrupt file warning and shut down the multiplay function.

Not sure this is intended to be or just a bug...


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