Larian Banner
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Oct 2014
Location: Hogwarts
member
Offline
member
Joined: Oct 2014
Location: Hogwarts
A few questions:

1. Do you create an area for the character customization to take place? DOS uses the interior of a temple but I could have mine on a ship?

2. Do you place Player 1 and Player 2 using triggers or just leave them in the general area?

3. How do you make those camera functions work? I found the camera trigger but I wasn't sure what to do with it then. How do you make sure your game doesn't get stuck in that camera angle?

4. What level so your characters start out as after character customization ends?

Joined: Oct 2014
B
enthusiast
Offline
enthusiast
B
Joined: Oct 2014
Originally Posted by JecklynHyde
A few questions:

1. Do you create an area for the character customization to take place? DOS uses the interior of a temple but I could have mine on a ship?

2. Do you place Player 1 and Player 2 using triggers or just leave them in the general area?

3. How do you make those camera functions work? I found the camera trigger but I wasn't sure what to do with it then. How do you make sure your game doesn't get stuck in that camera angle?

4. What level so your characters start out as after character customization ends?


1.) Yes, you can create any area you like

2.)Player1 spawns at the Startpoint trigger you place, player2 you place manually I believe.

3.) Just naming the camera properly makes it work. No scripting necessary outside of character creation scripts.

4.) They start at level 1 most likely, but you can add scripts to give further levels or stats if you want.

Joined: Oct 2014
Location: Hogwarts
member
Offline
member
Joined: Oct 2014
Location: Hogwarts
Do you need to script Player 1 to move to the Startpoint trigger or is that hard coded into the game?

Joined: Oct 2014
B
enthusiast
Offline
enthusiast
B
Joined: Oct 2014
Hard coded assuming character creation is the very first thing that happens in your game.

Last edited by Burgee; 14/01/15 05:17 AM.
Joined: Oct 2017
G
stranger
Offline
stranger
G
Joined: Oct 2017
If you have the code under KB, what do you put in INIT. I can guess you have to define Character_Player1 and 2. How do you do that?

Page 2 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5