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Voronar Offline OP
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1) How to rotate a camera in the game mode fully around a player?
2) How to create a dungeon or cave? Are there anything tools for these task?
3) How to add a skybox to the scene?

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1) The game engine is not constructed to let the camera rotate 360 degrees. That being said, you can unlock this feature in the game settings. But things may look strange if you do because it is not designed to show the levels from all angles.

2) Basically, you need to create a separate terrain representing the dungeon, and then make the door teleport the player when they enter it (you can see eamples of this in plenty of places in the main campaign, for example the Black Cove). This is also how stairs work for going up a floor (or cellar) of a building.

3) Seeing as the in-game camera never shows the sky, I imagine this is not within the editor's regular capacities.

Last edited by Rymdkejsaren; 03/08/14 12:20 PM.

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Originally Posted by Voronar
1) How to rotate a camera in the game mode fully around a player?
2) How to create a dungeon or cave? Are there anything tools for these task?
3) How to add a skybox to the scene?


1. Not sure how to enable it in Divinity Editor's in-game camera. As mentioned, a (not to convenient) workaround is to test the mod in D:OS with the relevant game option selected.

2. I don't think you can make terrain that it is directly above other terrain on the Z-axis; so, like, a cave floor and the cave roof above it, cut out of/into a mountain on your main game map wouldn't be possible. Options are to instance the cave interior to another part of the level, or you could experiment with making a cave roof using in-game items with clever positioning and rotation (I'd be amazed if this didn't look terrible!).

3. Check your Atmosphere/Light settings (the sun icon) and go to the Varia tab. There's a SkyDome section in there.


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Voronar Offline OP
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Thanks, guys.

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I have not searched for 360 degrees camera feature in the game settings. Could you show me that feature on the screenshot?

Last edited by Voronar; 06/08/14 07:38 PM.
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Originally Posted by Voronar
I have not searched for 360 degrees camera feature in the game settings. Could you show me that feature on the screenshot?


It's called unlock rotation.

Screengrab:
http://cloud-4.steampowered.com/ugc/68997312787505659/E1ACAE1DBD182FF44A974473CB47663CA538B243/

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I got a few questions:

a) Can you increase a terrain mesh resolution for some sections in your level ?
b) Is there a way to turn off the roof when editing building interiors ?
c) Can you play audio/dialog files in the toolset located in ..\Data\Localization\English\Soundbanks\ ?

d) In a scripts I can see things like this:
Quote
_Player.isPlayer()
_Adventurer.isInEscort();


Where are "isPlayer()" and "isInEscort()" defined ?

I suppose, it would make some sense that these are a calls to a charter script but I haven't found anything to support that theory.

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Originally Posted by SniperHF
Originally Posted by Voronar
I have not searched for 360 degrees camera feature in the game settings. Could you show me that feature on the screenshot?


It's called unlock rotation.

Screengrab:
http://cloud-4.steampowered.com/ugc/68997312787505659/E1ACAE1DBD182FF44A974473CB47663CA538B243/

Thank you.

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4) Can I resize a terrain without the scale coefficient editing only from one side (e.g. to length)?
5) Can I install a camera for the third person view? What can I do with a camera element in the game editor? Is it only for menu creating?

Last edited by Voronar; 09/08/14 07:47 PM.

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