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#124015 30/10/03 09:30 AM
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You play with a servant of the divine one & a dark knight.

servant if the divine one == good
Dark knight == evil

This gives also a conflict in the magic spell they should use. A dark knight would have to have more destruction spells while the servant would have more protective and restore spells. So basicly I am saying that theire are two paths of magic white and black magic. I think it would be strange to see the DK using divine intervention while he should be using devils intervention.

So what do you think.


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#124016 30/10/03 11:02 AM
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it's gonna be one hell of a firework show <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />


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#124017 30/10/03 06:32 PM
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it's gonna be one hell of a firework show <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

idd


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#124018 31/10/03 12:12 AM
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They can corrupt each other's magic paths, trying to use evil for good and vice versa... who says the DK can not turn a nice guy, or the opposite? <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

The fact that the main character is a servant of the Divine implies he/she/it is good-aligned? I want to be evil and embarrass my DK with my superior (Elemental, dear Watson) Evil skills <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />



------------------------------------------- And there was storm, fire and hell on Earth Coulda been worse, I guess
#124019 31/10/03 10:00 AM
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Ok the whole white/dark magic stuff should be free to chose and change at any time. But I'm talking about details.

example from <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> :
divine one: lightning spell => blue lightning
DK: lightning spell => red lightning

same magic spell, diffrent implementation. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />



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That excuse has more holes than a slice this fine Gorgombert!
#124020 31/10/03 02:08 PM
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Now I get you <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />

I totally agree (as usual <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> ). I guess this will have been taken care of in RRR.

Maybe there will be some interaction/sinergy between the hero and the DK regarding this? If you can Heal then the DK automatically can Hurt or vice versa? Two-sided spells, more powerful as more asymetric?
<img src="/ubbthreads/images/graemlins/think.gif" alt="" />


------------------------------------------- And there was storm, fire and hell on Earth Coulda been worse, I guess
#124021 04/11/03 10:15 AM
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You play with a servant of the divine one & a dark knight.

servant if the divine one == good
Dark knight == evil

This gives also a conflict in the magic spell they should use. A dark knight would have to have more destruction spells while the servant would have more protective and restore spells. So basicly I am saying that theire are two paths of magic white and black magic. I think it would be strange to see the DK using divine intervention while he should be using devils intervention.

So what do you think.


This has been discussed on another forum of a guild I was in for a while which was a Neverwinter Nights guild. What they said, and they were these AD&D 'experts', that a paladin could use a spell to cause evil but he would become a fallen paladin. So it is not so that magic is black or white. I don't like that much. It is the way magic is used that defines whether you are a good or bad person.

What was also discussed was that a good aligned character cannot use spells that draw on the negative plane of energy and other evil domains. Because according to the rulebooks that energy IS really evil energy. I would break with that tradition but who am I anyway hehe

#124022 05/11/03 09:09 PM
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You play with a servant of the divine one & a dark knight.

servant if the divine one == good
Dark knight == evil

This gives also a conflict in the magic spell they should use. A dark knight would have to have more destruction spells while the servant would have more protective and restore spells. So basicly I am saying that theire are two paths of magic white and black magic. I think it would be strange to see the DK using divine intervention while he should be using devils intervention.

So what do you think.


Will this mean you'll have 2 main characters to deal with in the game or will the DK be AI controlled? Does this mean that if the DK is killed whilst you try to control the Div that you have to reload?

It all sounds a good idea on paper, but i think that as a game it will be frustrating and ultimatly boring. It'll be like playing a puzzle game with bits of combat. Totally linear...

#124023 05/11/03 09:19 PM
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They can corrupt each other's magic paths, trying to use evil for good and vice versa... who says the DK can not turn a nice guy, or the opposite? <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

The fact that the main character is a servant of the Divine implies he/she/it is good-aligned? I want to be evil and embarrass my DK with my superior (Elemental, dear Watson) Evil skills <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />



Many Roleplayers already argue this point, that a Cleric using a necromancer spell like Harm Touch is not "RP correct" This argument would mean that even the basic spell system would already be corrupted and that there would be no true Good or True Evil.. another example is Raise Skeleton, often a cleric spell in many games, this is a necromancer spell and thus is evil...I think all of this needs to be sorted out, I also think Alignments should be used and acted on, so anyone who plays chaotic evil chars in games should be hunted and killed on sight by any Knowing npc, by knowing i mean a class which can detect alignment by proximity..so this could rule out guards but not rule out Clerics or Paladins... Or Deamons..I think alot of balancing needs to be address'd in games, as it is often the case that players choose evil, because it is easier to play and you get more powerful spells...it should be the opposite..imo

And example of what i would call Balanced would be: Resurrection.


This is a necromancer spell, Raise Dead.. in many early games and d&d you couldnt raise an elf.. because of its magical properties..and links to fey.

This thus could be split into two spells. With significant differences but the same result.

Raise Dead would be Evil spell, Raising the Dead player to life, with partial health, stamina and power/mana possibly with a minor and tempory stat reduction.

Divine Resurrection would be Good and Raise the Dead player to Full Health with no stat reductions..

Last edited by Rugster; 05/11/03 09:25 PM.
#124024 05/11/03 09:23 PM
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Will this mean you'll have 2 main characters to deal with in the game or will the DK be AI controlled?


82 post and you still don't know that theire will be Two main characters in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> . And that if one dies the other dies too and that theire are parties in riftrunner. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

Maybe you should read some interviews.


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That excuse has more holes than a slice this fine Gorgombert!
#124025 05/11/03 09:28 PM
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82 post and...


LOL whats my post amount got to do with the question? If you must know i've been jumping around a dozen different games today, posting answers in forums and reading others' answers.. i dont have time to locate relevent informations.. so i post a question in a forum i can get easy access to?

Or is that to simple for you?

#124026 05/11/03 10:03 PM
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We should all know that post count has little correlation to how much someone knows about the Divinity universe or how long they've been at the forums.

#124027 05/11/03 10:21 PM
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We should all know that post count has little correlation to how much someone knows about the Divinity universe or how long they've been at the forums.


Verry true So I appoligize.

@rugster : I am sorry


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#124028 06/11/03 12:50 AM
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We should all know that post count has little correlation to how much someone knows about the Divinity universe or how long they've been at the forums.


it doesn't? <img src="/ubbthreads/images/graemlins/sad.gif" alt="" />



#124029 06/11/03 05:02 AM
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No, Mr. Five-hundred-posts-in-three-days. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

#124030 06/11/03 05:07 AM
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And example of what i would call Balanced would be: Resurrection.

This is a necromancer spell, Raise Dead.. in many early games and d&d you couldnt raise an elf.. because of its magical properties..and links to fey.

This thus could be split into two spells. With significant differences but the same result.

Raise Dead would be Evil spell, Raising the Dead player to life, with partial health, stamina and power/mana possibly with a minor and tempory stat reduction.

Divine Resurrection would be Good and Raise the Dead player to Full Health with no stat reductions..

Good idea! Why is one so much better than the other? Shouldn't there ba a balance - pros and cons for each?

Perhaps Divine Resurection could raise a person to life with some permanent loss of stats (due to rotting). Raise Dead could raise the being as Undead but with no immediate penalty. The Undead is, of course, susseptible to other weaknesses.

#124031 06/11/03 05:21 AM
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No, Mr. Five-hundred-posts-in-three-days. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />


darn. 3 days wasted!




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