They can corrupt each other's magic paths, trying to use evil for good and vice versa... who says the DK can not turn a nice guy, or the opposite? <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
The fact that the main character is a servant of the Divine implies he/she/it is good-aligned? I want to be evil and embarrass my DK with my superior (Elemental, dear Watson) Evil skills <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />
Many Roleplayers already argue this point, that a Cleric using a necromancer spell like Harm Touch is not "RP correct" This argument would mean that even the basic spell system would already be corrupted and that there would be no true Good or True Evil.. another example is Raise Skeleton, often a cleric spell in many games, this is a necromancer spell and thus is evil...I think all of this needs to be sorted out, I also think Alignments should be used and acted on, so anyone who plays chaotic evil chars in games should be hunted and killed on sight by any Knowing npc, by knowing i mean a class which can detect alignment by proximity..so this could rule out guards but not rule out Clerics or Paladins... Or Deamons..I think alot of balancing needs to be address'd in games, as it is often the case that players choose evil, because it is easier to play and you get more powerful spells...it should be the opposite..imo
And example of what i would call Balanced would be: Resurrection.
This is a necromancer spell, Raise Dead.. in many early games and d&d you couldnt raise an elf.. because of its magical properties..and links to fey.
This thus could be split into two spells. With significant differences but the same result.
Raise Dead would be Evil spell, Raising the Dead player to life, with partial health, stamina and power/mana possibly with a minor and tempory stat reduction.
Divine Resurrection would be Good and Raise the Dead player to Full Health with no stat reductions..