The thread shows the requirements for each combination and which combinations are possible.
I am not sure why some gamer(s) are having so much trouble with the recipes: If both items are in your inventory, use drag and drop, otherwise drag the item from your inventory to the stationary item (anvil, forge,...).
Because it doesn't quite work like that and it's not that simple.
You obviously didn't read anything I posted above.
I must concur. I've put in 100+ hours in the game now, and I still have no firm grasp on the crafting/blacksmithing. It's illogical as hell.
It's an ok-to-good game on several fronts, but this crafting/blacksmithing system is definitely one of its weaker points.
I...sort of get *what* they were going for... the concept of having different ingredients and things you find that you can use in different ways to create different stuff, is, on itself, not a bad idea. But it just gets complicated in what you can make (at some point, I just resorted to drag everything on everything else, to see if there was something craftable being made by it), but worse, there is also very little logic to it. Thus, the *execution* of the idea is poorly implemented too. It makes no sense you can upgrade metal armor with metal scraps, but you can't upgrade leather armor with leather scraps. No, wait... that's not it. You can sometimes with some armor (chest) but not with other armor, like helmets. Or bracelets. Or other stuff.
As you and others have said: sometimes it's just drag-and-drop, sometimes you need the anvil, sometimes it's still something else. A whetstone upgrades weapons without anything else, sometimes you can upgrade by metal scraps too, sometimes you can't, or you can with one piece of armor, but not with another, even if it's made of the same material... etc.
Then there are magical upgrades possible too, and those aren't any more logical. Sometimes you can upgrade by one way, but not by another, with the same mechanism, but with different objects. Sometimes it just gets added (+1 fire for instance), sometimes it just gets overwritten (+1 insight but you loose everything else, as with a third eye magical helmet, for instance). One would have also logically assumed that wood or woodscraps would upgrade my staff and bow, just like metal scraps do with other stuff... but that ain't so.
It...really makes little sense.
Whomever thought this out at Larian clearly wasn't thinking straight. EVEN if one wanted to give a lively crafting/blacksmithing system - as said, I think I know what they were going for, and the basic concept isn't bad - as it is, it's much, much too convoluted, and illogical in it's execution.
If there is anything they need to work on in the next game, it's this. It *must* be made more logical and more streamlined. As it stands now, it just gets frustrating, instead of being enjoyable.
For the rest, however, I thought this to be a decent game. The 'action points' old style kind of RPG-playing isn't really my genre all *that* much (been since Pool of Radiance D&D game since I played this way), but one gets used to it, and it's ok. Still like the 'dragon age' or 'drakensang', or even 'Divinity 2' way better though; more to my taste (game-playing wise), but to each it's style, I guess.
All in all, it's a fairly good game, though maybe a little too much hyped up. After all, it's not THAT of a fantastic, superb, original game as it was made out in the press. But it's still a good game in its genre, and reasonably enjoyable if you like RPG's (especially old-school ones). Realising it's made by a relatively small indie company, it's quite an accomplishment too.
But the crafting/blacksmithing system... yeah, that really needs an overhaul in the next game.