Hi, I've just been getting into Divinity:OS, and having a lot of fun. But since I'm kind of obsessive about game balance, there are a few design things that bother me, and I've been wondering about whether they're issues that can be solved with modding.
The main thing bugging me is the lack of viability for hybrid characters, especially since warrior/rogue skills are still pretty magical (Phoenix Dive, I'm looking at you). The big issue, to me, seems to be the dependency of these characters on multiple attributes. So, my initial questions are:
- 1. Is the relationship between skills and attributes hard-coded? Would it be possible to have Pyrokinetics skills key off of Strength, for instance? What about individual skills, regardless of their category?
- 2. What about keying skills to multiple attributes, without removing or changing existing relationships?
- 3. Same question as above, but with respect to weapons and weapon attacks. Must heavy melee weapons always rely on strength and only strength, daggers and bows on dexterity, and staffs on intelligence? To what degree could this be accomplished by "cheating" and arranging weapons into categories they don't naturally belong in?
- 4. To what degree can we modify character progression (the levels points are gained at/how many are gained at what levels)?