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Joined: Nov 2009
journeyman
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Unfortunately I have the GOG version so I will probably get the patch sometime after Steam does........this year would be nice.

Joined: May 2013
enthusiast
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Originally Posted by stubbie
Unfortunately I have the GOG version so I will probably get the patch sometime after Steam does........this year would be nice.


usually GOG releases the Patches only a few hours or one day after STEAM...


Killing shouldn't be the solution for everything!!!
Joined: Mar 2003
Location: Canada
Larian Studios
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Larian Studios
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Location: Canada

Also, there is an auto-updater now for the GOG version, which should be faster than waiting for the patch.

Joined: May 2013
enthusiast
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Joined: May 2013
Update Version 1.0.169 on STEAM
(no new companions added ? ? ?)


Code:

Added listening functionality to dialogs. Now you can listen to ongoing dialogs and see the complete history to better follow what is being said.
Fixed issue with logging for cooperative dialogs
A lot of fixes for savegames that refused to load
Sheath/Unsheath fixed timing of attachment of shields.
Rare crash fix in specific script calls
Rare crash fix in extinguish surface action
Fading objects and fog triggers now work for all players instead of just the local player.
Fixed issue where rotation on objects could get corrupted, resulting in huge objects
Bugfix in character movement while mouse is pressed
Fixed some UI's that were always loaded in memory. Now they are loaded when needed.
Fixed issue when swapping character during a rock-paper-scissor minigame.
Fixed some doors that were blocking after they were destroyed
Added text bubble effect above characters in dialog
Dragging action will cancel when going into trade
Fixed rare crash with attachments on objects
Fixed rare issue where the mouse cursor could become corrupted
Weight can no longer become negative
Character should slide less when arriving at their target position
Dragging an item onto a container will put it in the inventory now
Correctly substract money when hiring henchman
Correctly delete item when adding to an inventory fails.
Fixed exclamation mark sometimes being attached wrong.
Fixed rare crashes when going to and coming from the Homestead
Fixed double spaces in combat log
Changed requirement from Crafing to Tenebrium to craft tenebrium weapons
Fixed issue with sheath/unsheat after sitting or sleeping
Fixed issue with wrong resurrecting event
Skillbar items in a container no longer get removed
Fix for surface sound underflow
Skill are reloaded when switching mods
Remove blackrot status when you have tenebrium ability
Added "Additional Content" menu to the main menu
Fixed issue where characters in combat could sometimes take characters out of the combat into account
Fixed issue with disconnected during the rock-paper-scissor minigame
Fixed issue where character sometimes dont follow after a load


Story:

War of the Bloodstones, some mountain men could be neutral during the war
Quest blocker in Nadia quest when you talk to Lawrence
Arhu thinks that everything you drop in his house is his property, is fixed
Issue with killing the Trife with companions without starting the end fight
Imps were not appearing on Mac version
AI mesh fixes at Baron of Bones house, now the player can teleport the chest in the southern room
Items on some graves drop under the ground when dug out
You could start a conversation with Lurrean while he was walking away
You could ask William to teleport you to Wally once the quest was solved, this is removed
Incorrect log entry on mushroom barrier removal
Couldn't select enemies that were inside click through bushes
Zou could talk to Yox while Frederick was approaching and the quest would hang
How to handle Tenebrium quest book had been increased to unlimited uses
Cyseal burning ship got a sound event, so you can hear it burn now
The Lawrence vs miners situation used to get blocked but that is fixed now
Teleport Mirror in Luculla Mines doesn't want to teleport companions

Note: a limited amount of these story fixes require you to start a new game

Effects:

Battering Ram
Crushing Fist
Cure Wounds
Divine Light
Dust Devil/Whirlwind
Encourage
Power Stance
Precision Stance
Power Stance
Precision Stance
Minor Heal
Slow Current
Bitter Cold
Headvice


Audio:

Overall audio balance has been updated.
The burning ship in Cyseal had sound (burning & sinking) which did not work, this has been fixed now.
Player weapons such as Two Handed Sword and Magic Staff got new dedicated sounds when sheathing their weapon.
The Orcs in the game now have extra foley sounds including a huge roar, a sobbing orc and a really gross 礎uttscratch着
For the new area, dedicated ambient sounds have been added, as well as custom sounds for a very loathsome druid and some really disgusting fx for certain pigs


MAC Specific:
This update brings all Mac tweaking options into a single place. In order to use it you have to hold 'Command' key on game startup.
The new launcher has options to:

Don't show any OS X notification popups while in game. They won't even blink.
Disable Touch Support if you feel like it
Quickly click on OS X Path control to discover your saves directory
Temporarily switch game to windowed mode
Precisely track mouse and trackpad gestures and taps
Disable hardware fade and gamma effects
Enable OpenGL performance tweaks and a heap of assorted workarounds


Divinity Engine Editor:

Fixed some problems that existed when loading mods
Fixed some memory leaks
Added info when trying to save terrain that is not editable
Fixed saving new story items
Fixed story editor crash
Fixed crash when entering game mode
Fixed position of camera when switching between cameras


Last edited by john carmack; 15/09/14 12:51 PM.

Killing shouldn't be the solution for everything!!!
Joined: Jul 2014
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stranger
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Quote
In anticipation of the launch of the new companion DLC (which will be free for everyone) here is a new update which will further improve the game.


Wait for DLC.

Joined: Dec 2012
addict
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Joined: Dec 2012
Originally Posted by john carmack
Update Version 1.0.169 on STEAM
(no new companions added ? ? ?)



The companions should be released later today. From the steam page:

Quote
Please note that the new companions will only be available after installing the free DLC (to be released later today) and can only be accessed when starting a new game.

Joined: Jul 2014
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stranger
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Joined: Jul 2014
Whats up with the effects?

Joined: May 2013
enthusiast
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COOL!

Larian Studios - I LIKE cheer thankyou


Killing shouldn't be the solution for everything!!!
Joined: Aug 2014
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apprentice
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Quote
Okay, let's call it now -- Monday, the 15th, new companions appear in my game!

I feel the spell about to be broken! (`o _ o)


Does this means that the companions... will come on Monday the 15th?

Quick, everybody: invest your savings in the F2P bubble - it bursts in 2 years, 33 days! Next time you go to a casino, bet on 27 Black!*

*Not responsible for financial loss due to incorrect predictions.


Generally, a notebook goes in your pocket, doesn't it? Give that notebook its own pocket. . . . in that pocket, put another notebook. . . .
Joined: Jan 2011
old hand
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old hand
Joined: Jan 2011
The UI Scaling is new to this patch, correct?

Also, I think this has been around for a while, but what is Dynamic Combat Camera supposed to do? It doesn't seem to do anything on my end.

Last edited by Horrorscope; 15/09/14 02:54 PM.
Joined: Jul 2014
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stranger
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Joined: Jul 2014
Did the patch today solve the OS 32bit saving issue?

Joined: May 2013
addict
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Joined: May 2013
Well, the patch is live and good...

...but still no engraving tools for me. Maybe I should give up waiting and just play the game already. Or maybe give it one more patch.


Unless otherwise specified, just an opinion or simple curiosity.
Joined: Aug 2014
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apprentice
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SUCCESS!!!!! This fixed my memory leak framerate issues!!! Thank you RAZE!

Joined: Sep 2014
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stranger
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Joined: Sep 2014
What about the balance changes you guys have been talking about? I don't see anything in the patch notes.

Joined: Mar 2013
journeyman
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journeyman
Joined: Mar 2013
It looks like they'll appear later (IIRC he said "in the coming weeks" in the KS update).

Speaking of the KS update, where's David? Has he recovered from his accident?

Joined: May 2013
enthusiast
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Lariarn did not add a new difficult level...?!
But they wanted, right?

And what about balancing changes?


Killing shouldn't be the solution for everything!!!
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