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Vainte Offline OP
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Custom portraits are no longer working after this latest patch.

My custom portrait DDS file is still in place at - Data\Public\Main\Assets\Textures\Icons\

As a test tried starting a new game and scrolling through all portrait options.

You can see the portraits are different so something has changed that now ignores my custom DDS.

How do I get my custom portraits back in the game, this is very important to me.

Thanks.


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Anyone?


EDIT: Ok, so I unpacked the Textures.pak file and it seems now the game has divided the big 'portraits.dds' file into smaller more specific ones. The characters portraits are now in a file called 'Portraits_MainPL_CP_Icons.dds'. I've never unpacked this file before, so maybe it was already this way before the patch? Someone correct me if I am wrong, please.


EDIT2: Confirmed. Editing the Portraits_MainPL_CP_Icons.dds file and putting it where you previously would put the portraits.dds file (Data\Public\Main\Assets\Texture\Icons) does correctly change the main characters' portraits in game.

Last edited by Jeronimous; 16/09/14 02:17 AM. Reason: confirmed changes
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Vainte Offline OP
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Thanks Jeronimous, your solution is GREATLY appreciated.

Regards,

Vainte

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Thanks for the answer. However, I still do not really understand how to do it. Do you mind explain it a little more? Thank you very much.

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You could use an .pak extractor (https://dl.dropboxusercontent.com/u/32263228/lstools.zip) and extract the Textures.pak, inside the 'Divinity - Original Sin/Data' folder and then search for the "Portraits_MainPL_CP_Icons.dds" file yourself, and then edit it.

I'll upload my own edited file here.
http://www.mediafire.com/download/iovgtwdm15dlmc5/Portraits_MainPL_CP_Icons.dds

You can then edit it yourself (There are plenty of ways to do it, you could use a converter to .png or a software capable of opening and editing the file. https://www.google.com/?gfe_rd=cr&ei=Ic0YVOmwC6Ok8we6QQ&gws_rd=cr#safe=off&q=.dds+editor).

Then just put the edited file in the 'Divinity - Original Sin\Data\Public\Main\Assets\Textures\Icons' folder. If you don't have that folder already, just create it.

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Thank you very much for your reply.
I did what you said using the file downloading from nuxus :

http://www.nexusmods.com/divinityoriginalsin/mods/34/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdivinityoriginalsin%2Fajax%2Fcomments%2F%3Fmod_id%3D34%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1987734&pUp=1

However, it does not show the portraits properly.
It always shows four smaller protraits together for one character.
I tried to enlarge the picture but it still did not work properly.

I downloaded your portrairt file and it worked perfectly, do you mind let me know if I did anything wrong?

Thank you very much.

Last edited by calmrain0821; 17/09/14 03:43 PM.
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That file from nexus is outdated, meaning it's still the old portrait file where all the portraits were together in a single huge file. With the update they divided the portraits into various more specific files. If you downloaded my file, you can edit it and it will work.

If you're using a software to edit it, instead of converting it, remember, when saving, to NOT generate MIP maps. Usualy the software give you this option when saving it.



EDIT: here, I edited it for you: https://www.mediafire.com/?wdpg2rqaj1r7ecd

Please, all credit to the original mod and it's creator http://www.nexusmods.com/divinityoriginalsin/mods/34/?

If you download my modified file, please go download the original and rate it on Nexus.
I keep no credit for anything whatsoever and if anyone can contact the original creator, please let me know if he wants my file removed.
Thanks!

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It is kind of you. It improves the game experience a lot for me.
I sincerely appreciate it.


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