Larian Banner: Baldur's Gate Patch 9
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Joined: Mar 2013
journeyman
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journeyman
Joined: Mar 2013
Steps to reproduce:
  • create Roderick with personality "No AI"
  • create Scarlett with personality different from "No AI", e.g. "Free Spirit"
  • with Roderick initiate a dialog where the main chars can have different opinions
Expected behaviour:
You have to chose dialog options for Roderick only. Scarlett's dialog options are selected bei the AI.

Actual behaviour:
On some dialogs*) you have to select dialog options for Scarlett as well.

*) This happend to me among others in the following dialogs:
  • When freeing Bairdotr from her cage.
  • After investigating the murder scene in the King Crab tavern, when you can initiate a dialog with Madora.

As far as I understand it, the actual behaviour is not the expected behaviour.
When a character has an AI personality, all dialog choices should be done by the AI (except when the dialog is explcitely initiated by this character).

Last edited by Morrandir; 22/09/14 02:24 PM.
Joined: Mar 2013
journeyman
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journeyman
Joined: Mar 2013
Can someone confirm that this is a bug ot that it is expected behavior?

Joined: Jun 2013
member
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Joined: Jun 2013
Code is looking into it, this is actually a bit more complicated than what it looks like on first glance (companion related).

Joined: Mar 2013
journeyman
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journeyman
Joined: Mar 2013
Ok, thanks.


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