On my last play through ( #5 ) My witch had 5 in Witchcraft, 5 in Geomancer, 1 in Hydorphist ( always having a 2nd healer is handy ) and 3 in Aerothurge. She also had 26 in intellect. How you say? Well throughout the game there are books that can used to lower perception -1 and get +1 to intellect. Her perception was down to 4. Also crafting staffs at level 20 yields a weapon with +3 intellect buff. So using the book 3 times on 3 separate finds + the +3 staff = 6 points, plus numerous item buffs for another 6 or so. Her actual points spent in intellect was only 14. This freed up allot of points for speed and a little constitution. Speed, in my opinion, is often ignored because the player doesn't see an increase in very much. Every odd numbered increase in speed adds one action point. So imagine a mage with level 20 spells on 1 turn cool downs, due to the high intellect, with as many AP every turn as if she was hastened?
Since my Ranger used perception to increase ranged combat and crit chance, I used her as my leader and reduced perception on my characters to increase AP per turn.
Last edited by SkinnyLegs; 26/10/14 10:17 PM.