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Multiplayer mod #557747
30/10/14 03:22 PM
30/10/14 03:22 PM
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Svantearr Offline OP
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Svantearr  Offline OP
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Hello to everyone. My question is so simply but so hard to solve : is there any mod that allow to play in 3 player coop? I tried with most of mods in the net ,but they don t work.I try with hex editor too searching string of players number: i didn t find it. Thanks!

Re: Multiplayer mod [Re: Svantearr] #557798
31/10/14 04:14 AM
31/10/14 04:14 AM
Joined: Mar 2003
Posts: 27,952
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Raze Offline

Larian Studios
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Posts: 27,952
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For the hex edit method, the term you need to search for is NumPlayers near the start of the '..\Divinity - Original Sin\Data\Main_1.pak' file.

Re: Multiplayer mod [Re: Svantearr] #557821
31/10/14 11:03 AM
31/10/14 11:03 AM
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Svantearr Offline OP
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Svantearr  Offline OP
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OH thank u !

Re: Multiplayer mod [Re: Svantearr] #557990
04/11/14 03:31 AM
04/11/14 03:31 AM
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katscan Offline
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I think the latest patch just broke this.

Every time I edit Main_1.pak to "4" players it crashes the game. Before the latest patch, I never had a problem with this mod.

Did something change?

Re: Multiplayer mod [Re: Svantearr] #558062
05/11/14 12:19 PM
05/11/14 12:19 PM
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eponette Offline
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Someone can point me out to how to do the HEx method (for Mac)?

Re: Multiplayer mod [Re: eponette] #558074
05/11/14 03:20 PM
05/11/14 03:20 PM
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katscan Offline
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Originally Posted by eponette
Someone can point me out to how to do the HEx method (for Mac)?


I think all you need to do is find a hex editor using google (this part I can't help you with), then navigate to where Main_1.pak is.. and just edit the file like on PC, no ? Just make sure you make a backup of the file since I think currently the modification makes the game crash and you will need to restore the original file if it does.

Re: Multiplayer mod [Re: Svantearr] #558080
05/11/14 10:39 PM
05/11/14 10:39 PM
Joined: Mar 2003
Posts: 27,952
Canada
Raze Offline

Larian Studios
Raze  Offline

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Joined: Mar 2003
Posts: 27,952
Canada

Make the backup in a different folder, though. One person reported crashes on startup just having an extra backup pak file (with a different extension) in the Data folder. Another had a crash on startup with a couple temporary (also renamed) pak files in that folder, that Steam apparently didn't clean up properly after an update.

Re: Multiplayer mod [Re: Raze] #558168
07/11/14 04:20 PM
07/11/14 04:20 PM
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katscan Offline
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Hmm.. Raze, good to know..
Let me try moving the backup file to a different directory when I edit the main_1.pak .. maybe that is causing my crashes all of a sudden ? BTW, where did you read about the crashes? I haven't seen anything on here in a while.

Re: Multiplayer mod [Re: katscan] #558193
08/11/14 06:26 AM
08/11/14 06:26 AM
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Posts: 27,952
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Raze Offline

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Raze  Offline

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Posts: 27,952
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The first case was reported in the forum (here) a month and a half ago; the second was from a support email around the same time.

Re: Multiplayer mod [Re: Raze] #558443
11/11/14 03:03 PM
11/11/14 03:03 PM
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katscan Offline
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Originally Posted by Raze

The first case was reported in the forum (here) a month and a half ago; the second was from a support email around the same time.


Raze.. THANK YOU SO MUCH !! You are awesome. I couldn't (originally) find any reference to what you mentioned, but you are correct ! Your advice completely worked.

The presence of a Main_1_copy.pak file in the directory in addition to the modified Main_1.pak file was crashing the game. With the original Main_1.pak in a separate directory, the game works flawlessly for 4 players now (after editting the Main_1.pak)

I cannot thank you enough !


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