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Joined: May 2003
Posts: 891
old hand
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OP
old hand
Joined: May 2003
Posts: 891 |
I've been anticipating the sequel of DKS and the demise of Damien (hopefully he won't get away on a 3rd time). Thing is, how can Dragon Flight be done in the D:OS game? Or will the conclusion of this be done using the Dragon Commander game engine?
Honestly, I'd like to see a conclusion of the Divinity saga and move on to a whole new story line.
Or are we going to have a reboot of the franchise? I would still like to see a remake of Sword of Lies (and have it called Sword of Lies) with the D:OS engine.
Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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Joined: Mar 2003
Posts: 27,974
Larian Studios
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Larian Studios
Joined: Mar 2003
Posts: 27,974 |
For now all we know is that there will be a Divinity 3 to finish off the story of the Divine One and Damian, but not when. Dragon Commander is using the same engine as D:OS.
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Joined: Nov 2014
Posts: 25
apprentice
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apprentice
Joined: Nov 2014
Posts: 25 |
I want to believe that game will be with Co-op and more detailed.
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Joined: Jan 2009
Posts: 6,863
veteran
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veteran
Joined: Jan 2009
Posts: 6,863 |
I'm not so keen on all future Larian games being co-op ready. Co-op creates a number of design challenges and restrictions, and those limit what you can do with the story. You have to take into account a lot of stuff, including players splitting up.
There is also the balance between freedom and motivation to take into account. Those are opposing forces in games.
Co-op is something not to be taken lightly in game design. It's not something you add just to put a bullet point on the box. It's not something you add merely because another game had it. There has to be a reason for co-op.
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Moderated by Elwyn, ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stauff1138, Stephen_Larian
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