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#567540 04/08/15 01:00 AM
Joined: Aug 2015
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Hey all, I am guessing this is more of an issue than an actual *ISSUE*, haha.
Can you boys at Larian take a look at the following/pathing procedure of the party on the leader.
I have had more deaths and maiming by my group members being baboons and walking into fights or onto poison/fire/lava, and traps. When my leader character spots something ahead of her, she makes a point of saying something, that's all well in good, but when I pull her back, the entirety of the remaining group, and I mean ALL of my group, runs past her and lines up directly onto, said trap, lava, fire, poison, attack distance, mine, booby-trap...and then starts to pull back. I have lost hours due to this. I will literally watch them run directly on to a trap... *facepalming* the entire time. Its like time slows down as I watch the dumb-asses say;
"Ok, boss we see the mine, but lets get back in formation first and we'll march out of the danger zone. Wait...we're standing on the mine....aren't we?" BOOOM!!, --- Reload.
This is extremely horrible pathing, can we please please patch this or something. Have a Romanian Gypsy come in an de-hex something, because somebody needs to.

Joined: Mar 2003
Location: Canada
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That issue should be addressed in the Enhanced Edition.

The behaviour moving to keep in tight formation can also be an annoyance when moving slightly to loot, etc.

Raze #567548 04/08/15 09:45 PM
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Yes, the formation thing is crazy, I just got into Luciulla(sp) Forest last night and
I was heading up a trapped path to get a scroll that drop the barrier
..and I swear all but one of my characters tried to kill themselves. All up in the gas, the bombs, the lava, all over the mines. I said to myself..."You have got to be kidding me, I need a beer!"
Its almost comical sometimes, but for the most part, not at all.

Anyway, thanks for the reply and I am eagerly awaiting the Enhanced Edition. Thanks Raze.


Luck & Loot.

Mereinid

Joined: Mar 2003
Location: Canada
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If you are going through a heavily trapped area, it would be best to send a single character. The others, when applicable, can use the teleporter pyramids to rejoin once that character is past them, if that would be faster or safer than going one at a time.


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