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Re: night and day schedule and weather [Re: Waltc] #572059
27/10/15 04:32 AM
27/10/15 04:32 AM
Joined: Jan 2009
Posts: 6,775
Stabbey Offline
veteran
Stabbey  Offline
veteran

Joined: Jan 2009
Posts: 6,775
Originally Posted by Waltc

But this is a brand-new game, ostensibly getting a brand-new engine. That was my point. If ever there was a time to bring day-night to Divinity it is now. Because, if not now, when, then?


What, so it's suddenly become now-or-never for day/night?

Just looking at the pre-alpha of D:OS 2, even a cosmetic-only day/night does not make sense because you have so supposedly get off the island by "tomorrow", but no matter how many nights pass, tomorrow will never come.

Re: night and day schedule and weather [Re: Stabbey] #572069
27/10/15 08:23 AM
27/10/15 08:23 AM
Joined: Oct 2015
Posts: 52
Tiggerdyret Offline
journeyman
Tiggerdyret  Offline
journeyman

Joined: Oct 2015
Posts: 52
Originally Posted by Stabbey
Originally Posted by Waltc

But this is a brand-new game, ostensibly getting a brand-new engine. That was my point. If ever there was a time to bring day-night to Divinity it is now. Because, if not now, when, then?


What, so it's suddenly become now-or-never for day/night?

Just looking at the pre-alpha of D:OS 2, even a cosmetic-only day/night does not make sense because you have so supposedly get off the island by "tomorrow", but no matter how many nights pass, tomorrow will never come.


And we all know you can never ever change a single line of dialog. You'd have to release a whole new game every time a line is changed. That's why they released the enhanced edition. It spiralled from a few revisions to the dialog wink

Seriously though, a day and night cycle was my number 1 wish for the second game before I saw the details. I know they have chosen not to add it, but I would personally rather have a 40-50 hour game with a day and night cycle than a 80-100 hour game without.

Last edited by Tiggerdyret; 27/10/15 08:25 AM.
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