*nod*
Very true, GoldyLocks. I shouldn't lose sight of that.
Arcanum was skewed a bit towards magic. Fallout did reward energy weapon usage a bit much. Certainly, the Wiz 8 fighter and bishop classes were a cut above the rest. Still, none of these imbalances invalidated other classes/builds in the sense that all classes/builds provided a unique form of gameplay that was not exponentially less effective than any other alternative (in the case of Fallout, one handed weapons users could be very effective with a .223 pistol or ripper and were not total crap compared to minigun/energy weapon users; similarly, pacifist or stealth play was well rewarded - as was melee weapon use with a super sledge). I hear scorpians in this game simply decimate the enemy while the player sits about (sounds like playing Dungeon Siege - gameplay that plays the game for you). Well, I guess its been out for a while, so I can go ahead and try it out without having to lose too much dough. I hear the game is fairly free-roaming (I like the sound of that alot), so maybe that will help me look past balance issues. Also, I really like what I see in the screens as far as character/world design goes too (very Ultima-y in some ways - good stuff).
Anywho, thanks for the replies.
Last edited by Shevek; 19/02/04 04:32 AM.