I played for 10 hours with it and found it inferior to keyboard + mouse controls, which is why I went back to Xpadder key mapping in order to use my controller. With my Xpadder mapping, if I need to telekinetically toss an oil barrel, all I need to do is to hold down my right trigger (mapped with left mouse button), move my right stick (mapped with mouse directions), and let go of the trigger to drop the damn thing. Whereas with the EE controller UI, you have to first hit the left trigger button to go into free movement mode, move the cursor to the oil barrel, click on it to pull up the drop menu, select move, and the spot where you want to throw it. If you don't go into free movement mode, you have to move your character up to the oil barrel rather than use telekinesis. Those are completely unnecessary extra steps.
The "old" UI where the inventory screen has the paperdoll, so you can instantly see what benefits your new equipment has. It doesn't make sense to me why they segregated those two screens for the controller UI, thus forcing people using controller UI to click through several drop menus and screens--completely unintuitive.
Controller UI also does not have a spot key (alt by default), and instead rely on the search area function with it's tiny radius. After reverting to Xpadder key mapping so I could access the keyboard + mouse interface, I couldn't believe how much stuff I missed in the tutorial dungeon alone using that silly function, running all over the screen and holding my A button to search every area.
At this point, I am content to stick with Xpadder so I can access the much more intuitive and comprehensive keyboard + mouse UI. My only remaining gripe is that there is no game option to adjust font size (to make the texts more readable), and that you currently can't unbind initiate coop from the controller start button.
Last edited by Stabby96; 03/11/15 04:24 AM.