Hi everyone,
Since I'm on this forum, something I often see is : "There is a problem with stats, we shouldn't be forced to put points in main stats for our spell to still do damages".
Indeed, as the game is now, if you don't focus on your prime stats, you will do less and less damages with levels.
I would like to introduce my idea to change that system but still have something that link skills and stats. This idea came up to me in another thread.
In some other games you can level up skills. I take the example of Path of Exile : if you use your skills and XP them, you can level up them but it will require more stats to be used. Leveling them gives you extra damage mostly.
Divinity Original Sin is a great game and an original one. I think we can create something else by mixing what's actually in D:OS2 and other things.
My idea is this : using or getting XP with a spell (to be determined) allows you to level it up. Leveling a spell would give a bonus to it (such has bigger AOE, more damages, greater chances to stun, one more bounce to the ennemy, one more turn for buff/debuff, etc...). In the other hand, leveling a spell will raise the link to main stat as it is actually. Here is an example :
- Level 1 Fireball is linked, of course, to Int. Let's say it's linked to 12 Int. That means that it would do more damage with more Int (let's say 5% more for each point, limited to +25%) and less damage if you have less than 12.
- Leveling your Fireball would increase damage slightly and AOE. That can be a great thing !
- Counterpart is : Level 3 Fireball would be linked to 20 Int for example. That means if you didn't put your Int to 24, you would lower the damage of the spell and that wouldn't be a great thing. Better to have a Lvl 2 fireball +10% damage than a Lvl 3 Fireball -15% for example.
- You would have the choice, in the skill menu, to upgrade or not a skill. It pops you when the skill is ok to level up but you do it in skill menu anytime you want, so your choice to wait a little, to keep it low level because you want to raise another stats, etc....
- With the memory system, we can also imagine some tiers where you would have a great improvement (why not, for example, more strikes on Hailstrike or bigger summon or ricochet has now a chance to poison) but the spell would take now 3 memory slots instead of 1. That could let you create a much better spell with your favorites or let them under that level tier (like level 5?) because you won't have space for them !
What are your thoughts about this idea ?
Sorry for the long post !
Angelus
Last edited by Angelus Errare; 18/09/16 09:29 PM.