Loremaster should probably have quest related stuff and dialogue much more often too.
Regarding the main point:
I'm fairly certain Larian make no pretense of making a balanced game. The design goal is more for the player to have ALL THE TOYSES so he can have retard-fun
So you have wearable items that make skills unnecessary (In DOS1 I just had 3 items with +1 barter, so instead of the CHOICE of upgrading barter, I had the CHORE of undressing and wearing all those barter items before trading, and then changing clothes again. Thank you, retarded designer), you have a crazy overabundance of wands and scrolls and arrows and grenades, all craftable of course, that also make skills and spells irrelevant, etc.
It's a design philosophy, it's not that they 'missed something'. Because... consoles probably.
It's a design philosophy also apparent with the INSANE female poses, the morphing feather and leaf plate armor, and... I hope the story is not retarded again like it was in DOS1 because their promise of more mature writing was the only reason I backed DOS2....
Right now it's looking even worse than dos1