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Joined: Sep 2016
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Ronjn Offline OP
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Has anyone got any hints about this one?

I have tried with telekinesis and a warrior with really high strength, cast a bunch of spells and nothing seems to open it.

Thanks in advance.

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stranger
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You cant open the tomb in current state of the game, its impossible. But if you go outside the tower (to the maze) then pan your view down to the NE and you will see a skeleton cave on the beach where the dragon is (if you explored). Click the skeleton cave and boom, your characters will automatically run inside the tower, down to the tomb and appear outside the skeleton cave (just sit back and watch it happen). So i assume its just a broken tomb for now but the intended effect can be reproduced by doing what i mentioned to get forward. Unless you have enough teleportation gloves/spell/scrolls.

goodluck.

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stranger
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I tried to reproduce it but the only respone I get is "Can't reach". I asume with skeleton cave you ment the giant skull on the beach. Did I do something wrong or is the bug just fixed?

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enthusiast
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enthusiast
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You can open it now.

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apprentice
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And?... how?... is it still?...

got it. but hell man. i had red jerk all buffed up with strength and now he wont talk to me. i had to buff another char just to open this. BS!

Last edited by AssFat; 27/06/17 11:15 PM.
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enthusiast
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How do you open this? I saw a video showing someone opening it with a disarm trap kit, I've tried that and it doesn't work

Thanks,
LS.

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Duchess of Gorgombert
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Enough strength will do it. I just teleported my warrior character into the room and let them get on with it.


J'aime le fromage.
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enthusiast
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Thanks, I was using the wrong character.

Joined: Nov 2016
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member
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I thought you could also teleport it off, or use telekinesis if it was high enough.

Joined: Jul 2017
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apprentice
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apprentice
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I was able to open it the first time with the Red Prince with about 20 str. It does not seem to be working for me the second playthrough. I'm not sure if there's a secondary part to it though. Like high strength and ... something. Warfare? A lever? Idk.

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member
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I was wrong you can't teleport it off. I just tried. Looks like you need high str. My str was 19 I believe when I pulled it off.

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journeyman
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You need 18 Strength.
Peace of Mind gives +2 and you probably can get +3 from gear.

However as I personally have no Strength-based character in my party, I couldn't open it, which is a bit unfortunate.

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apprentice
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apprentice
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Also human's have encourage. That's another +1. A potion can give +3. So really anyone with a 12 str might pull it off.


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