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#592034 06/10/16 03:09 AM
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Simple question: Has anyone who has used Charm arrows had any success?

Because I'm trying to charm Emmie with one such arrow (stolen) and am getting 100% fumble after trying for at least a dozen reloads.

The user is vanilla Sebille, level 5, points in Finesse. If that is of any relevance whatsoever.


Unrelated to this is how does one even talk to Emmie? Must I make my way into the dungeon without triggering hostility with the magisters?


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Who's Emmie?

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She must have high Willpower laugh

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It could be that reloading your save doesn't change the outcome of the arrow. The outcome of the next charm attempt or two (or ten) could already be written into your file. If you were unlucky and rolled 10 Fails, then the next 10 charm attempts will fail no matter how many times you reload.

I'm not sure that's how it works; I'm just throwing the possibility out there.

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Yes, reloading the game in DOS EE and performing the same magic attack/firing an arrow seemed to surprisinlgly yield the same fail result quite often... (not sure whether it was just my perception but I swear that save-scumming did not work in that case) Maybe you should try executing another action after you reload and then try to fire the arrow?

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I hope that is the case; otherwise, people will just load/reload until they get the result they want.

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I'm guessing its like in Xcom where the random number seed is preserved so you'll get the same result each time. Try doing other things just to reset the seed.

Remember you also need to take down her magic armour first.

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Originally Posted by SupaMonkey
I hope that is the case; otherwise, people will just load/reload until they get the result they want.


Oh no! Other people playing a single-player game how they want to! How will you ever live with yourself!?

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Originally Posted by SupaMonkey
I hope that is the case; otherwise, people will just load/reload until they get the result they want.


My care of that is zero. Most games made will allow one to do just that as well, although it is pretty cool that some games actually do that.

Last edited by Horrorscope; 06/10/16 03:37 PM.
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I never tried doing the same thing over and over in D:OS 1, nor in 2 until I decided to try using the single charm arrow I had to test what charming a hostile Emmie would result in. If the system in place does guarantee the same result for the same roll, then I've been trying that for nought.

However, I find it hard to understand how a guaranteed 100% to apply effect can even result in a failure. Or how arrow recovery would randomly trigger between 0 and 2 times in the turn and all 3 tries resulting in fumbles.

So I ask, has anyone successfully used a charm arrow?


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I tried the same thing with a charm grenade, 100% chance for success... but only fumbles after several dozens of attempts.
Seems quite a bit of base content is still missing. For example coloring armor of any kind always produces a "crafting level to low"-message for me, without that skill even existing (afaik).

Last edited by Seelenernter; 07/10/16 05:53 PM.

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I've tried the charm arrows a few times myself, perhaps 4 times. I've never had a success.

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Originally Posted by Bhazor
Remember you also need to take down her magic armour first.


This.

If the character has any magic armor, the charm will fail even though the arrow says 100% chance. That is the same with all effects (magic or physical, blocked by corresponding armor).

If she has no magic armor then ... maybe anti save scum feature baked in or you are just really unlucky?

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Originally Posted by Darxim
Who's Emmie?

She is the friend of Buddy! laugh


Fire and wind come from the sky, from the gods of the sky.
But Crom is your god, Crom and he lives in the earth.
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Originally Posted by CharityDiary
Originally Posted by SupaMonkey
I hope that is the case; otherwise, people will just load/reload until they get the result they want.


Oh no! Other people playing a single-player game how they want to! How will you ever live with yourself!?


Your argument suggests that the devs intentionally leave in exploits and allow the players to choose whether or not to use them.

Terrible idea.

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They don't intentionally leave in exploits, but they offer mechanics wich can get easily exploited and whose exploits are hard to prevent, if you don't want to cripple the mechanic?

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Originally Posted by SupaMonkey

Your argument suggests that the devs intentionally leave in exploits and allow the players to choose whether or not to use them.

Terrible idea.


And you try to force your opinion on others.

Terrible idea.


Think for yourself! Or others will do it...
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I think the answer to the original point of the topic has been given:

Charm seems to not work.

Additionally: If something says it's resisted by magic armour, then it'll only work if the target has no magic armour. But most people already know that and it's pretty much a given that when we're talking about applying effects, we're implying that armour is no longer in the way.


Lastly, as a general rule, we're supposed to test the game while it's in alhpa/beta. This means everything from playing as intended to looking for edge cases that break the game. And everything in between.


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Originally Posted by EinTroll
I think the answer to the original point of the topic has been given:

Charm seems to not work.

Additionally: If something says it's resisted by magic armour, then it'll only work if the target has no magic armour. But most people already know that and it's pretty much a given that when we're talking about applying effects, we're implying that armour is no longer in the way.


Lastly, as a general rule, we're supposed to test the game while it's in alhpa/beta. This means everything from playing as intended to looking for edge cases that break the game. And everything in between.


The reason I raised magic armor issue is to try to narrow down whether there was a bug (charm arrow not working when it was supposed to) or a feature that went unnoticed (charm blocked by magic armor or a characters immunity to the effect). Because magic armor is new do DOS2, some people may not be up to speed on its gameplay mechanics, or forget about it. I know I did during some fights in my first play through.

Charm arrows worked in my game, though I did not try them against Emmie so I can not address that specific use. Just trying to get all the details so the Larian folks can determine what (if anything) caused the bug, or how to make the reasons for charm failing (where intentional in the game) clearer.

Last edited by BemusedBear; 09/10/16 07:47 PM.
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Anyone tried charming other source hounds? Maybe the underlying process that makes them into source hounds is too powerful for the temporary charm to overcome.

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