*Several of the abilities in the original game have carried over to this game and some new ones have been added.
*Weapons more-or-less function the same way with differing degrees of reach and higher damage for two-handed weapons at the cost of increased defense from one-handed and shield.
*Strength is still the modifier for most melee weapons with Finesse handling spears and the smaller weapons like daggers.
*Positioning is still extremely important.
*The movement cost of AP has been changed to allow more mobility and armor doesn't seem to hinder it.
*Armor functions differently now. In the original game "armor" was used to give you a percentage of damage reduction against physical damage; the more armor you had, the greater your percentage of damage reduction. In this game, armor comes in two forms: physical and magical. Physical armor will absorb physical damage like a damage absorption shield until it "breaks," magical armor will do the same for magical damage. Physical armor will protect you from several physical ailments (like bleeding, knockdown and disease) while magical armor will protect you from magical ones (like frozen, burning and muted). When you run out of either type of armor and you can't restore it, you become vulnerable to CC and you begin to take Vitality damage (hitpoints).
*There is an increased focus on spell schools for Warriors (primarily Geomancer and Hydrosophist) in order to restore each armor type (Geomancer for physical, Hydrosophist for magical). However, this is offset by a change in the way skill points are acquired and spent, allowing an easier spread of skills than the first game.
Just a quick list off the top of my head. Not, by any means, complete.
EDIT: For some reason the "list" command doesn't seem to work, sorry for poor editing.
Last edited by Xerynth; 11/10/16 11:44 AM.