Ah, indeed, in programming there is alot of ways they can avoid reach max bounce between two targets like that.
Although not related to riccochet I also tend to get annoyed seeing alot of the AOE abilities like the Dragons Breath(innate ability), Hail,impale?(the Geomancer spike from below ability) doesn't follow its own AOE radius, the abilities consistently hits target not lit up during casting making it hard to perfectly place it(hitting targets outside of AOE circle)
not sure if this is related to each drop from hail and similarly for the other aoe abilities(they all seem to act as multiple points are doing damage so when at the edge it hits a bit extra on the sides) has its own AOE(seems plausible as it hits targets multiple times).
Which would be fixable by doing conesize+aoe of single point, and circular+hail drop radius
Last edited by Zervox; 11/10/16 12:15 PM.