Unfortunately, I can no longer edit the OP list, but as of alpha version 3.0.31.292, Larian added the option to mark items as "wares" (i.e. junk) for later quick sale, which has been one of my major requests for a long time and is hugely appreciated. There's still plenty of room for improvement in the UI (e.g. I'd especially like to see more room to zoom out the camera, as well as an optional toggle for the item highlight function), and I've added a request for cleared control key bindings not to be repopulated with the default bindings after quitting and restarting the game (which is really more of a bug); the remaining requests for implementation in future game updates are below. Cheers!
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"ALT" (item highlight) should optionally function as a toggle (always on vs. always off)---
The camera "zoom out" height/range should be greatly increased---
Cleared control key bindings should not be repopulated with defaults after quitting the game---
Items should be arranged in the same grid slot order in all inventory/crafting/trading menus---
All items of an identical type (except equipment) should stack in inventory/trading menus---
An option to manually type the number of items to move/trade from within a stack---
After drinking from a bottle/cup/mug/flask etc., an empty container should be generated---
Each NPC's Identify ability levels should be displayed in the NPC's trading menu---
The effects of all player and NPC stats on price should be clearly shown in item trading tooltips---
NPC dialogue options previously chosen by the player should be "dimmed"/"grayed"---
A more convenient method of ending an NPC dialogue at any timeE.g. by hitting "ESC" to exit the dialogue screen, and/or moving the "end dialogue" speech option to the top or side of the list from its current usual position at the bottom. In situations where dialogue can't be skipped for quest reasons, the "end dialogue" option may then be disabled.
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A "pause" functionThe game should optionally auto-pause when a popup appears or the game menu is opened.
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All custom map markers should be fully editableCurrently, you can add a marker by left-clicking on the map, and can delete a marker by right-clicking it, but there should be an easy way to select and edit the description for each existing marker as well.
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Hotbar/skill menu enhancementsAdd the ability to assign an entire skill category to one hotbar slot, such that right-clicking the "Fire Magic" slot (for example) would open the player's Fire Magic skillbook menu; for sample mockup, see
http://www.larian.com/forums/ubbthr...Main=34882&Number=494624#Post494624.---
Anti-theft toggle to prevent accidental stealing actions---
Link/unlink all nearby party members button---
Clicking a spot on the map should move the camera to that location