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#169159 06/03/04 06:42 PM
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To those of you who bashed the demo, i must say yes you have a point in saying its disappointing compared to the original Divine Divinity demo but I am sure this game has many improvements over the original game that are not obvious from this small demo, maybe this demo hurt the game by showing so little when the divine demo showed so much.
My point is if just the small dark dungeon in this demo looked so good and was so fun to play through, i imagine how good the full game will be, I will buy it as soon as it comes out and i'll gladly wait if the designers decide they have to delay it for making improvements.
Yes i must admit this demo didnt impress me much compared to the original Divine Divinity demo, mainly because it only shows one dark dungeon and theres not so much story and things to do in it. Also the characters look definitely worse than in Divine Divinity.
But other than that the demo shows a lot of promise, i liked the increased difficulty level, less but tougher fights, graphics are great, and please ppl, stop comparing divinity graphics to dungeon siege, dungeon siege is polygonal 3d, this is isometric 2d and personally i like the divinity style graphics much more than dungeon siege (and yes i liked dungeon siege a lot too).
I wouldnt want to see a polygonal Divinity game, the artful 2d graphics work very well for this kind of game.


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I've only played about a half hour of each demo, as I can only play on a friends PC and am currently awaiting the release of DD on the mac while you all are awaiting BD. That said, I don't really see the BD demo being worse than the DD one. If anything, the two player style and immediate jump into the action was more interesting for me. I like being able to have the Death Knight tank while my main character pelts arrows from behind. I can see what people are saying about the deathknights voice, it sounds more like some annoying executive than a being of pure evil, though that's kinda amusing. It doesn't matter too much to me though becuase I usually turn off the audio for spoken coversations in most RPG's and just read the text (exception to the rule was deus ex).

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@kay26,
it looks like your "shooting" the demo yourselfs a little, isn't ? <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />

The Larians did a great job, creating yet another game that will stay in many peoples memories!


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Yeah , i'm suprised at the amount of demo bashing. I on the other hand love it, it might not be as good as the DivDiv demo (a bit shorter) but it has more action going on (DivDiv was one long dungeon without much conversations and stuff like that).

Oh btw Bean, I just noticed your location. You funny guy <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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I haven't really heard a single good thought on Beyond Divinity from people who have played the demo outside of this website. I'm very worried for Larian about this. I even made a topic about it: "7 reasons why the DD demo was better...". I don't think the Demo was a good move by Larian. Sure, it means we will have many more surprises, but if you want to sell your games, all the good stuff has to be in the demo, sadly.

Yannos: There were way more conversations in the DivDiv demo. Also, there were more books and manuscripts you could read. But you probably won't remember that, as there was more fighting than anything else. All in all, the demo did take you a sweet 6 hours to finish...


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#169164 06/03/04 07:47 PM
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like I said in an other thread

I just don't get it. With <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> they release a large demo and then people are complaining "the demo is too large", "the first dungeon is to hard"... . Ok now with this demo it's "the demo is to short", it's too easy. Man I never knew a game comunity was so hard to please (Gives lar a barrel of beer to get drunk on). <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

I made some observations about the demo like "the load quotes are gone" and "Could this be changed?" But thats only to make the final product better.

But don't be mistaken I liked the (teaser) demo. It's sets the mood of the game. You can't expect that a demo would start in the middle of the story. It's just not possible.


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#169165 06/03/04 07:51 PM
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its not suppoused to be a spoiler! they did a GREAT job of it. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />



#169166 06/03/04 07:52 PM
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i have to agree...the only actual minors to me are as i said...that i haven't heard my main character talk....oh yeah and that i can't name my deathknight...the rest is just fine....


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#169167 06/03/04 07:53 PM
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@Tovi
Yeah in the village you had plenty of talking and reading going on but the dungeon but not in the dungeon itself.

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well i have played the demo few times now,and it is what it is a demo, it works well, and gives the promise of greater things to come <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />the only thing I found was it was hard to target the enemy <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> but I am sure that will be sorted out befor the game is shipped ,I reckon the dev team have done a great job,DD was a great game and I am sure they are pulling out all the stops to improve BD to make it even better from what I have seen in the demo I think they have succeded in that already
,A thought just occured to me maybe you need better stats than the demo allows , as you have lev 2 going up against lev 5 with poor weps and stuff,I had a hard time killing fergus the first time as i took him on to soon but with a couple of potions he was managable the next try <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> and targeting him while paused helped <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> one of the vets tipped me the wink on that way of dealing with the target problem <img src="/ubbthreads/images/graemlins/party.gif" alt="" /> the dev team done a greatjob on the demo and remember this is only the start <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> we got a lot to look forwards to

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I was surprised to read the demo is being bashed on other sites. I spend most of my time at www.rpgdot.com and it's not being bashed there, except for the voice acting of course!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


If God said it, then that settles it!!

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I like my DeMo!! <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> it just whets my whistle for whats to come! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
and i'm going now to try and finish it now that it's the start of my weekend... <img src="/ubbthreads/images/graemlins/party.gif" alt="" /> I'll come back later


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all the good stuff has to be in the demo, sadly
...... <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> NoT!!

The Demo is supposed to be just a "teaser" ... not a "giveaway"
if you see all the good stuff in the demo......then what's left?? <img src="/ubbthreads/images/graemlins/shhh.gif" alt="" />



Sorry for the Double Header! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Last edited by Jurak; 07/03/04 03:02 AM.

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The Sacred demo is a good example of a recent demo imo. It gives you a taste, and makes you really want more even though it has bugs. I really like DD, but the BD demo does not excite me. I am sure that the full game of BD will be excellent.


The question is not, Can they reason? nor, Can they talk? but, Can they suffer?
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I don't understand what was soo good about Divine Divinity Demo, infact I didn't want to buy the game after I played it. Most of it was spent hacking and slashing thru generic crypt which was way too long and didn't have much other than skeletons ready for bashing. Hardly a good indicator if full DD. I ended up buying anyways since I heard good stuff about the rest of the game, and roleplaying that was in the demo wasn't half bad either. Beyond Divinity demo was on the other hand alot more interesting ,from the start things are happening, DK is talking, even the small dungeon we were given was full of surprises (unlike DD crypt) ,so am defenitly picking up BD as soon as it's out.

Also I found DK voice interesting, why is indicator of good voice acting allways faked dramatic one. DK comes from "hell" somewhere, so why can't we just say "that's his voice" ,ever meet a pearson whos voice isn't what you expected from the looks of them , thats just their voice ,and just because it isn't what you think it should be ,hardly makes it bad.

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The demo was pretty good, although there wasn't much to it, but thats a good thing as it won't spoil too much when the full game comes out. Yes, the voice acting was pretty off, but I do hope it will be redone for the full version, but if it isn't oh well. <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />

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I just read some where that the demo is only 1/5 of the first act. That means the game must be huge. If we say that act 1 is the shortest act because it's just in the learing curve then we are in for a real treat. the only thing that I find a bit wrong with the demo is that it doesn't reveal how large the gameworld is going to be. At the end of the <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> demo you had that peek on how large the world was.

All I can say is: keep up the good work larian imps. (and crush sacred <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />)

Edit: so lets do a little calculation.

4 acts: (don't know the exact numbers it is just a guess)

Act 1 +/- 15%
Act 2 +/- 35%
Act 3 +/- 35%
Act 4 +/- 15%

If the demo is 20% of act one then you have played +/- 3% of the game.
Now if it takes you 30 minutes to play the demo. that gives

30 min / 3% = 10 minutes per 1% game => that gives you then a total of 1000 minutes and thats 17 hours gameplay. Now must take in account that this was an easy demo so lets double the number of hours so we compensate for the difficult parts of the game. That gives you 34 hours gameplay and I still haven't added the subquests to it. <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />

Man 34 hours and when you take in account the battlefields you come to one huge game.


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There goes my social life again <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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Hello
I finished the demo of Beyond Divinity and I think that it isn’t so bad. Don’t get me wrong it’s a great game but Divine Divinity is beater. Controlling two characters is great and like Larian sad it brings new tactical options in fighting which is good. But on the other hand the pause button spoils the flow of the fight. And you have to use the option, to successfully take down harder enemies.
I think also that the panel on the top right side is too small. When you’re in a fight, you easily overlook the health bar. And again you have to pause the game to take potions and rearrange the characters.
I hope that the skills will be equally strong. In DD they were for the most part, except for the summoned scorpions. If you spend a lot of the skill point on them they became too good. The five scorpions max level, did all the hard work for you and you could relax and search the woods whit no fear.
The 3D generated characters don’t look good. The DD characters looked much better.
When I look at the hole picture of BD the game seems equally good and fun to play. It has all the fun things from DD (quests, searching for hidden objects…) and a few new fresh things that changed the game a lot.


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There goes my social life again <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


<img src="/ubbthreads/images/graemlins/stupid.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> me 2


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