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Joined: Dec 2016
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stranger
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stranger
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Joined: Dec 2016
Hi guys,

A friend of mine and me have been playing through each patch and trying to exploit as much as we can in the process (what better way to test a game than to try and break it).

We've always found a way to make it a little too easy and happily we've always found those methods patched out of the game.

However, this time we're up against something that we're not sure how to overcome: Our characters can't hit anything.

I have a rogue type with 95% accuracy (essentially if you roll a D20, anything higher than a 1 would hit). Having played a bit of D&D I know the chances of rolling two 1's in a row is quite slim (hence making advantage in 5e a useful mechanic) but at the time of writing my rogue has rolled approximately 300 1's in a row - for basic attacks and damage spells.

it's happening for both our non created characters. I have a tanky Red Prince and he started with a mage Sebille, but our Ifan and Lohse hit 0% of the time. Is our game corrupt or is this something that other people are experiencing?

Joined: Dec 2016
apprentice
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apprentice
Joined: Dec 2016
If you've been blinded at some point during your game, try to reload your save. It is a known bug with the blind status effect.

Joined: Sep 2016
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stranger
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Joined: Sep 2016
It's also possible that dodge chance is not correctly being factored into the displayed "chance to hit" on the UI. To test this, I had my level 2 Sebille shoot at Bugsy, the little dwarf card player in Fort Joy. Sebille was using a bow that was one level too high, so her displayed chance to hit was 75%.

I kept Bugsy CC'ed and shot at her 10 times. The first 9 attacks missed. The 10th killed Bugsy. At 75%, I should have hit on 7.5 of the 10 attacks. This situation continued for as long as I was using a weapon that was a higher level, so its also possible that there is a bug in how accuracy is calculated with an over-leveled weapon.

Maybe Raze can give us some input on whether this is a known issue?


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