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journeyman
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OP
journeyman
Joined: Mar 2003
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I could play the previous DD with no problems on my pretty poor computor in fact it ran as smoothly as any other game ive ever played but beyond divinity is terrible im at the character creation screen and everytime i change a feature the music becomes erratic and i half to wait about 3 seconds here is my comp
800mhz pentium 3 processor :S i know 191 Ram or somthin upgraded it myself 32mb lower end graphics card (nvidia tnt2) windows me
and thats all i can think of tell me if this is far to low to run the game please
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veteran
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veteran
Joined: Jun 2003
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Windows Me isn't the best OS arround. I got a p3 666 and the game works well on 800x600. You have any suspicious programs running in the background?
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addict
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addict
Joined: Mar 2003
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My best bet would be your RAM giving you problems. You're experiencing these slowdowns because your computer is using your much slower hard-drive as virtual RAM. These days, you need a minimum of 256 mb RAM for most games, although 512 is strongly recommended. You can probably buy a 512 mb ram stick for about €75, and a 256 mb stick for about €40.
Tovi
May Raan refresh you!
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Support
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Support
Joined: Mar 2003
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From the fankit; "System Requirements: Pentium III-500, Geforce 2 class 3D accelerator, 128 MB of RAM"
Isn't the TNT 2 a couple video card generations behind the GeForce 2?
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veteran
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veteran
Joined: Apr 2003
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naw.....that's bull....... <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> i've got PIII ~850 128MB-ram and Nvidia 64 riva/tnt... but then again I use Win98se....... <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
mines a little jerky at times, along with music delays and stutters.......but i managed to get 3 steps from the end....(those ghosts are giving me trouble! <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> )
no crashes....just slow and jerky... which should be fixed by release time! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Last edited by Jurak; 09/03/04 12:51 AM.
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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journeyman
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OP
journeyman
Joined: Mar 2003
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i cant get a decent grahics card because my pc has no agp socket (i think thats the name) so i havce to use a pci graphics card the best of which i could find was the lower end 32 mb tnt2. to be honest i think its the new engine which is causing the problems with the 3d chars which on 600X480 look far far worse than the 2d sprites from <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> which i really liked <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />
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stranger
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stranger
Joined: Mar 2004
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I could be way off, but I think I read somewhere just recently, maybe on ATI's site or Tom's Hardware, that one of the major video card maker's is going to make a PCI card again that can run the better games. Or that there's going to be some kind of shift from AGP back to PCI or something, in the next couple of years. But like I said, I might be getting my memories mixed. I just remember being really surprised about it. The article said that basically AGP was too intensive and that more system resources could be used more efficiently by PCI than via AGP, with faster results and better quality, under a new microchip design and processor architecture. Obviously this would also require a new standard in OS chipsets, too, since the current PCI standard is outdated.
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Support
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Support
Joined: Mar 2003
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You may be referring to PCI Express.
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stranger
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stranger
Joined: Mar 2004
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for that very same reason (some computers not having agp slot), manufacturers still produce PCI cards. i know that you can get radeon 7500, 9000, and 9200 in PCI version (made by SApphire and many other manufacturers), and i heard geforce FX 5200 is also available (not to mention geforce4 MX). those cards are all powerful enough to run Beyond Divinity and should cost less than 80 EUR.
How's that for a first post, eh? <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
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journeyman
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OP
journeyman
Joined: Mar 2003
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lol, anyways my pc is fairly dated and im thinking of buying a new one this christmas so a new graphics card would be pointless, i was thinking of buying a tower off ebay i know this is completly off topic but do you think thats a good or bad idea? Bearing in mind i havnt got a clue about motherboards and the like
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veteran
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veteran
Joined: Apr 2003
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Welcome to the Forum Quattro...... nice first post! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
like i say it runs fine on PIII~850mhz-- 128mb ram-- Nvidia riva/tnt/64..... and i had no freezes or crashes! <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Last edited by Jurak; 10/03/04 04:24 PM.
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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stranger
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stranger
Joined: Aug 2003
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I don´t think the graphics card is the major problem for you. I got really surprised (and happy) when I found out that I could run the demo in my Athlon 700, with 192 of RAM and a Voodoo 3000 16Mb <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> without any problem (and you know how outdated 3dfx cards are nowadays). Have you already tryed to lower the resolution to 800x600? Or maybe running it in another OS, like Win98 or XP?
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apprentice
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apprentice
Joined: Mar 2004
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Please can you tell me, why DD needs that much virtuell RAM? I have a 950MHz Athlon and a Riva TNT2 32MB graphics card, and 512 MB DDR RAM by now. The system requirements are much lower. My only problem was to free up 3 GB harddisk space, since my partition is only about 6 GB. But I dont understand why so much virtuell memory is needed anyway. For example, if I wanna save a game and only have about 100 MB left, it says you dont have enough disk space. I dont believe this, that game sucks disk space as I do coke.;(
Dont forget your towel
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Support
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Support
Joined: Mar 2003
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In Divinity, the save folders are a little large, but are also fairly compressible. You can free up a lot of space by zipping older saves. When saving, the game writes the files to a temporary folder first, in case there is a problem during the save (ie the original save should still be ok if you were over-writing one), so needs a bit more room for this. I don't recall the exact save procedure, but checked it out once with a program called Filemon. In Beyond Divinity, the save sizes should be smaller.
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stranger
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stranger
Joined: Mar 2004
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There is a hardware survery here which shows that not many people actually have slower-running machines any more these days, so you are going to find it more difficult to get newer games to run well on slow machines anyway. Upgrades don't cost all that much you know, I managed my upgrade on a student nurse bursary <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
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veteran
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veteran
Joined: Mar 2003
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Yeah, well Raze - they´re still around 20 Megs. And still they have those large world bitmaps of 9 Megs totally unpacked lying around in it as big chunks! <img src="/ubbthreads/images/graemlins/ohh.gif" alt="" /> *shaking head*
One wonders why they not finally came to build in some compression! <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />
I mean, i could zip my DD-Saves by 80% - imagine, 1GB of saves down to 166MB!!! <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" /> <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
Really not understandable. <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />
You know, my idea is like Java-programs are working out of their packed .jar format.
Sure, this would cost processor time - but given the low reqs of <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> back then, and not that harshly more for <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> , it should outweigh that downside significantly... one would think. <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> And if anything, they could at least have made it an option for players with less space but stronger CPUs... <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />
Ragon, the Mage
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veteran
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veteran
Joined: Mar 2003
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Yes, I agree with Ragon. Unpacked Bitmaps are things that shouldn't be, even in times when Harddisks have lots of GB of space. The free space is different from the total space !
I've recently packed a demo savegame. It was about 20 MB big, but compressed it was almost 2 MB.
Please, folks at Larian, please try to at least compress the bitmaps !
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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addict
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addict
Joined: Mar 2003
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Compressing and decompressing takes too much time. I save frequently. I don't want saves too take that long.
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veteran
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veteran
Joined: Mar 2003
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Yes , but imagine limited disk space. People can use only ... let's say 3 to 5 savegames ! (5 x 20 MB = 100 MB !)
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Apr 2003
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it's true when i had my other system....with the very tiny HD... i could only have one save of <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> due to the limited space..... <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> i think it compressed to a 6MB zip....
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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