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Mages OP? #599239
04/02/17 05:29 PM
04/02/17 05:29 PM
Joined: Feb 2017
Posts: 15
V
Vigorr Offline OP
stranger
Vigorr  Offline OP
stranger
V

Joined: Feb 2017
Posts: 15
Hi there! Are they? Just a bit? :rolleyes:

For me, even when i fight against 1 mage in opponents party (when you get out from fort and battle 3 skeletons in that forrest) I get destroyed. And battle where Withermoore's Soul Jar quest is...is just impossible for me to do becouse there are 3 mages if I'm not mistaken.

Still I haven't tried playing with a mage so I'm not sure about it.

I apologize for bad english!

Re: Mages OP? [Re: Vigorr] #599243
04/02/17 06:55 PM
04/02/17 06:55 PM
Joined: Oct 2016
Posts: 215
Kelsier Offline
enthusiast
Kelsier  Offline
enthusiast

Joined: Oct 2016
Posts: 215
It really depends on your party composition, as is customary for this version of the Alpha. If you don't have a way to keep up armour ratings for all of your characters, you're going to get fucked.

Re: Mages OP? [Re: Vigorr] #599250
04/02/17 08:45 PM
04/02/17 08:45 PM
Joined: Sep 2016
Posts: 107
Kokoro-Sensei Offline
member
Kokoro-Sensei  Offline
member

Joined: Sep 2016
Posts: 107
tl;dr: AI 2.0 made enemies far smarter than AI in most rpgs we've seen(probably); backstabbing rogue elf is amazing for single target dps, try it; play on explorer mode if you want to experience a more balanced version of this patch; position party pre-fight; watch your environment more than ever before, remove or place barrels early and remove puddles/poison fields/fire fields/etc before you engage the encounter.

Hope some of this helps you.

AI 2.0 has made fights drastically more difficult, a lot of them more so than necessary or realistic for most players to defeat. Now I'm sure it is possible, but it takes a lot of strategy and min/maxing already to really get through normal difficulty in this patch.

If you want to just enjoy the EA and check things out still I recommend playing on Explorer mode, it is mostly like pre AI 2.0 patch normal difficulty, but I after putting 3 hours into it I cannot deny that you will become overpowered fast and defeat even tough enemies fairly easy.

So right now Explorer is a little too easy and Normal is too hard (for some encounters though I haven't gotten through much as I gave up when Kniles and Meat Golems 2 hit my party ;_;).

Also, due to the "ever lasting puddles" we got in this update mages can be overpowered, what I recommend is before starting the fight separate your party and manually place them in other spots as the AI now concentrates very hard on environmental advantages and combining their attacks together, like one will throw a oil flask and a mage will light it up.

I've found though that an elf rogue backstabbing is a godsent against these enemies as you use Flesh Sacrifice and Adrenaline and the target is basically dead for sure and you can sometimes get another target down to near nothing or kill them completely.

They will be patching this of course, this isn't anywhere near final and they just need us to keep playing and keep giving feedback so they can tune it correctly, there will still be a tactical mode at release so if you want challenge like this (if you can call most of these encounters challenging) we'll still get it, but right now we need to help them balance normal difficulty as it is the most likely to be played by most players and it is far too brutal right now for most players, even veteran players are having trouble.

Re: Mages OP? [Re: Vigorr] #599254
04/02/17 09:25 PM
04/02/17 09:25 PM
Joined: Oct 2016
Posts: 215
Kelsier Offline
enthusiast
Kelsier  Offline
enthusiast

Joined: Oct 2016
Posts: 215
I agree. I actually think that this difficulty is *closer* to the optimal difficulty than what we had pre-2.0; back then you could pretty much steamroll Fort Joy at Level 3. Now you can't rush into encounters when underleveled, as that's certain death. Or rush at all, really. You need to slowly crawl up and basically set everything in your favour to win an encounter.

Re: Mages OP? [Re: Vigorr] #599314
05/02/17 08:34 PM
05/02/17 08:34 PM
Joined: Feb 2017
Posts: 15
V
Vigorr Offline OP
stranger
Vigorr  Offline OP
stranger
V

Joined: Feb 2017
Posts: 15
Thx for the answers! Still trying to beat em laugh Cheeres!

Re: Mages OP? [Re: Vigorr] #599366
06/02/17 07:28 PM
06/02/17 07:28 PM
Joined: Feb 2017
Posts: 61
R
Rowy Offline
journeyman
Rowy  Offline
journeyman
R

Joined: Feb 2017
Posts: 61
In this game, shields are the most OP thing.

And a mage can use a shield and wand which makes them amazing.

Re: Mages OP? [Re: Vigorr] #599370
06/02/17 08:54 PM
06/02/17 08:54 PM
Joined: Dec 2016
Posts: 540
Ellezard Offline
addict
Ellezard  Offline
addict

Joined: Dec 2016
Posts: 540
Mage feels op only when your enemies are playing it.

Player mages are heavily limited by source skill, build and gears.

Meanwhile, enemy mages are always in the perfect position for a wombo combo (like you start near an oil spot and the mages are half a screen away with a fire spell ready) while also having way more health, armor and magical shield than usual.

This is why the Voidwoken fight is probably the hardest one in the game atm with the cheap chain lightning.

Re: Mages OP? [Re: Vigorr] #599372
06/02/17 09:20 PM
06/02/17 09:20 PM
Joined: Feb 2017
Posts: 61
R
Rowy Offline
journeyman
Rowy  Offline
journeyman
R

Joined: Feb 2017
Posts: 61
That voidwoken fight truly is brutal yes. Requires a good amount of forethought and a few retries for me.


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