Found quite a few bugs this patch, I remembered to take screenshots for a couple of them; But I forgot for most of them.


1- I saw other people have the same problem. Sometimes one of your characters will enter combat and be stuck with full AP but enable to perform any action. Quick saving and reloading works. It has happened maybe 5-6 times in total over the course of my play-through.

2- The enraged timer on the Rage spell somehow doesn't fully run out on the character's second turn, allowing for 2 full turns of 100% crits.

3- Sliding over items from recipients, to our character's left side portraits, no longer transfers those items to them. Which makes for some very tedious loot distribution sometimes.

4- If you've already removed your collar, Gawin will constantly stop and spam "where's your collar?!" while going to the hidden alcove to further the plot of "The Teleporter" quest. He will also still aggro, if you teleport him with a character using Pain Reflection, as he takes damage from teleporting you.

5- Had a glitch where my dwarf stopped having any animation while moving, he slid forward completely still. Forcing him to perform an action (like meleeing the ground with ctrl + click) returned him to normal. I think it happened after picking up items from the ground, out of the now broken chest next to the crocodiles.

6- Not unlike bug n°1, I once found myself completely stuck after healing the injured men in the Seeker Hideout. Unable to do anything with any character, and even unable to bring up the menu. Had to forcefully close the game and restart from the last save.

7- Every time you change shields, your "Recover Armour" buff will go to the next empty spot on the action bar instead of replacing itself. I'm guessing for some reason this patch, the previous "Recover Armour" on the action bar isn't removed before the new one is added.

8- Durability from weapons don't actually go down when attacking chests and doors, even out of combat. Please just get rid of durability altogether tho'.

9- Had a funny display bug, where my tank was affected by Necrofire, and stepped onto a puddle of water. The "Immune to Wet" popup tried very hard to make me understand the situation. Also happened with my mage on the following turn.

http://imgur.com/IABs6AN.jpg

10- The tree in between the undead ambushes outside of fort joy can be clipped into. (I know this is very minor, but why the hell not report it)

http://imgur.com/ZUsKF5m.jpg

11- The vases in the underground arena had my character run all the way to the other side of the wall in order to be looted.

http://imgur.com/eCuUKDy.jpg

12 - Last but not least, when I made a custom character for this patch's test run, I made an elf; But for some reason, once I entered the game, I had this atrocity :

http://imgur.com/HWbt02O.jpg

A pink lizard with Corpse Eater. Notice the Avatar. Sadly It didn't have Flesh Sacrifice, but I still played with the character to see if it would glitch out at some point. (It didn't)

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PS. This is what happens when you have permanent surfaces added to the game:

http://imgur.com/MxaQjsB.jpg

Behold this blue masterpiece of a battlefield, left behind for all to lay their eyes upon and marvel in awe for all eternity.