Hey, thanks for the update!
By environment I meant barrels and stuff that you could use to set up the fights in your favor before hand or set off for massive damage before anything is even aggro'd.
Mmm, so the class and race balance is still un-fixed.
Glad, they're trying new defensive stats. Does the leadership thing only effect everyone else or yourself as well? Glad to see perserverence; I originally argued for bodybuilding and willpower to make a comeback, but I can wait to see how that pans out.
AHA! New they were going to have to simplify things. Wonderful to see a more intuitive system. Keeping Memory then? But they made it easier to use....don't really see the point of it to be honest; though I guess they want to make someone pick between choosing power or diversity. Con still needs a buff? That makes my tank build sad. Wits actually good now? Cause AI initiative was pants on head OP last I checked. Nice to see I don't need to dump stats into every single level to keep up.
Happy day to hear they fixed that loophole....was so mindboggling and made people regret level choices at times when they invested so they could use a skill only to realize an item would save them the point.
Not developing crafting anymore?
Well, at least better loot.
Mmmm, I eagerly await news on the Undead then....would be cool if it was something you had to unlock while playing; like a Arcane Warrior in Dragon Age.
Glad to see more effective AI, though I wish they'd do better at countering stealth. Always was a terrible oversight to my mind that they just stop moving basically once you go invisible.